<img src="Image/OP.png" class="img-wide">
<div style="text-align: center;"><div class="start-link-wrapper"><<link "CLICK HERE TO START THE GAME">><<goto "Menu">><</link>></div></div>
<img src="Image/OP2.png" class="img-wide"><div class="icon-row">
<a data-passage="Play" class="link-internal link-image">
<img src="Image/play.png" alt="Play" class="menu-button">
</a>
<a href="javascript:void(0);" onclick="SugarCube.UI.saves(); return false;" class="link-internal link-image">
<img src="Image/Save.png" alt="Save" class="menu-button">
</a>
<a data-passage="Changelog" class="link-internal link-image">
<img src="Image/Changelog.png" alt="Changelog" class="menu-button">
</a>
</div><<if setup.clickSound is undefined>><<run setup.clickSound = new Audio("Sound/click.mp3")>><<run setup.clickSound.volume = $clickVol>><</if>><<run setup.clickSound.play().catch(()=>{})>>
<<if $prolog is true>> <<goto "Potion">><<else>><<goto "Prolog">><</if>>
<<if setup.clickSound is undefined>>
<<run setup.clickSound = new Audio("Sound/click.mp3")>>
<<run setup.clickSound.volume = $clickVol>>
<</if>>
<<run setup.clickSound.play().catch(()=>{})>>@@.vid;
<video controls autoplay loop
style="
width: min(92vw, 1300px);
max-width: 1300px;
height: auto;
display: block;
margin: 0 auto;
">
<source src="Image/prolog.mp4" type="video/mp4">
</video>
@@
<div style="text-align: center;"><div class="start-link-wrapper"><<link "Yet when the hut’s door swung open, it was not the witch who greeted the king">><<goto "Begin">><</link>></div></div><img src="Image/prolog1.png" class="img-wide">
<p>The door burst open without warning. First, only the thick marsh fog seeped inside, then armed soldiers stepped into the dim light of the hut.
<n2>- "By order of King Endart, you must come with us at once!"</n2> shouted one of the soldiers. But his voice faltered as confusion swept across his face. </p>
<img src="Image/prolog2.png" class="img-wide">
<p>Inside, it was not old Mother Vespere who greeted them, but a white-haired, young elven witch they had never seen before - you.
<n2>- "Who are you, and where is Mother Vespere?"</n2> the soldier demanded as he and his men drew their swords, ready for anything.
<n1>- "Mother Vespere was summoned by the Witch Council. She no longer practices magic - she has grown too old for it. From this day onward, I, Olyndrea, serve as the witch of this kingdom."</n1> - Your voice was steady, proud, and unwavering.
<n1>- "Then you are the one who must come with us. Gather everything you need for spellcraft and potion-making. We are taking you before the king - he has an important task for you."</n1> - You didn’t hesitate. You quickly collected everything required for your craft. After all, this was the first true summons of your witch’s path - and if the king himself called for you, the matter would surely be no small one.</p>
<img src="Image/prolog3.png" class="img-wide">
<p>Even before the king, you strive to appear confident and composed, speaking as though you were a true master of witchcraft. Every gesture of yours suggests calm control and practiced power. Yet deep inside, excitement and fear twist together. You possess only the experience you gained within the walls of the witch academy - nothing more. For the first time, you must face a real task, alone, without the guidance of your teachers. Your skills, your will, your magic - all of it must stand on its own. And that quiet anxiety only grows stronger the moment you learn what your task truly is.</p>
<img src="Image/prolog4.png" class="img-wide">
<p>The king’s request is nothing less than the creation of a potion capable of turning his frail son into a valiant prince - a true man and an unparalleled lover. Such a task carries immense responsibility, for the fate of the heir to the throne now rests in your hands. Should you brew a potion that harms him - or worse, kills him - your own head would surely roll. With that realization pressing down upon you, the confident façade you wore begins to crack, the certainty you carried into the throne room slowly crumbling within. And so, you ask for time to prepare - a request the king grants, albeit with clear reluctance.</p>
<img src="Image/prolog5.png" class="img-wide">
<p>You were granted one of the castle’s high towers, a place where you could conduct your research in complete solitude, undisturbed by the world beyond its stone walls. You began by leafing through Mother Vespere’s old witch codex, hoping to find even the slightest hint of such a complex potion. But its yellowed pages held no mention of an elixir capable of such a transformation. Next, you turned to your university parchments - your notes, lessons, and every scrap of learning you had ever collected. Yet even among those, there was nothing. No recipe, no theory, no whispered legend. It seemed that no witch before you had ever attempted anything of this magnitude. And so you are left with only one option: you must create the recipe yourself. Every ingredient must be chosen by your own hand, every brew tested one by one - on the prince himself. Tomorrow morning, this perilous task begins. A task that might very well cost both you… and the heir to the throne… your lives.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "WAIT UNTIL MORNING">><<goto "Morning">><</link>></div></div> <<if setup.clickSound is undefined>>
<<run setup.clickSound = new Audio("Sound/click.mp3")>>
<<run setup.clickSound.volume = $clickVol>>
<</if>>
<<run setup.clickSound.play().catch(()=>{})>><img src="Image/prolog6.png" class="img-wide">
<p>You wake up exhausted - you barely slept at all. All night, your thoughts circled around possible potion ingredients and their strange, unpredictable properties. And of course, the fear lingered: if you make a mistake, your witch’s career might end before it even truly begins… and your life may end with it. If you were to transform the prince into something twisted, something otherworldly, something not meant to exist, it would be your responsibility to find a way to restore him - no matter the cost.</p>
<img src="Image/prolog7.png" class="img-wide">
<p>After a short while, the prince arrived - looking even more nervous than you. Fortunately, he came alone, and once he stepped inside and the door closed behind him, the two of you were left in complete privacy, free to begin your experiments without interruption. With the prince, you were only partly honest. You didn’t reveal just how inexperienced you truly were; instead, you explained that the task was highly complex and could not be solved immediately. You told him that several tests would be necessary before you could produce any reliable result.</p>
<img src="Image/prolog8.png" class="img-wide">
<p>As you tried to prepare the prince for what awaited him, you slowly arranged the carefully chosen potion ingredients around the cauldron. None of them were deadly on their own - but once certain elements were mixed together, their effects could become entirely unpredictable.
<n1>- "These ingredients, in theory, stimulate muscle growth…"</n1> you explained as you placed the vials onto the table one by one.<n1>- "And this one here helps increase height."</n1> - As you set down each bottle, you added another quiet remark <n1>- "And this… well, this is meant to improve your fertility."</n1> At first glance, it might have seemed that everything you needed was before you. But in truth, these were only temporary solutions. Potions brewed from these ingredients would grant enhanced abilities for only a few hours - and each of them could be used only on its own, never combined. To make matters worse, the king demanded a permanent and lasting transformation. These ingredients did not solve the problem - they merely reduced the number of paths left for you to explore.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "BREW THE FIRST POTION">><<goto "Tutorial">><</link>></div></div>
<<if setup.clickSound is undefined>>
<<run setup.clickSound = new Audio("Sound/click.mp3")>>
<<run setup.clickSound.volume = $clickVol>>
<</if>>
<<run setup.clickSound.play().catch(()=>{})>><<run PotionGame.init()>><div id="potion-game"><div class="ingredients-top"><div class="shelf-slot">
<img src="Image/therb1.png" class="ingredient"
data-id="therb1" draggable="true"
ondragstart="PotionGame.drag(event)"></div>
<div class="shelf-slot">
<img src="Image/therb2.png" class="ingredient"
data-id="therb2" draggable="true"
ondragstart="PotionGame.drag(event)"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
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<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
</div>
<div class="middle-area"><div class="mix-area">
<div class="slot" data-slot="1"
ondrop="PotionGame.drop(event)"
ondragover="PotionGame.allowDrop(event)"></div>
<div class="operator">+</div>
<div class="slot" data-slot="2"
ondrop="PotionGame.drop(event)"
ondragover="PotionGame.allowDrop(event)"></div>
<div class="operator">=</div>
<div class="slot result"
onclick="PotionGame.useResult()"></div></div></div></div>
<img src="Image/cauld.png" class="img-cauldron"><div id="right-panel"> <img src="Image/logo.png" class="img-panel"><a href="javascript:void(0);" class="link-internal link-image"
onclick="openAudioSettings(); return false;"><img src="Image/Settings.png" alt="Settings"></a><a href="javascript:void(0);" onclick="SugarCube.UI.saves(); return false;" class="link-internal link-image"> <img src="Image/Save.png" alt="Save"> </a><a data-passage="Tutorial1" class="link-internal link-image">
<img src="Image/reset.png" alt="Tutorial1" class="menu-button">
</a></div><div id="left-panel"><<set $mcIndex to (typeof $mcIndex === "number") ? ($mcIndex + 1) % 4 : 0>><<switch $mcIndex>>
<<case 0>>
<img src="Image/mc1.png" class="img-panel">
<<case 1>>
<img src="Image/mc2.png" class="img-panel">
<<case 2>>
<img src="Image/mc3.png" class="img-panel">
<<case 3>>
<img src="Image/mc4.png" class="img-panel">
<</switch>>
</div><img src="Image/tutorial.png" class="img-wide">
<p>It seems your first potion didn’t quite turn out as planned - but don’t worry, many of your future brews will go wrong in very similar ways. Still, you mustn’t give up, and you certainly mustn’t be afraid. Experiment as boldly as you wish; as you’ve seen, you can always turn the prince back to normal. It only requires… “a small sacrifice.” But for now, the control is all yours. Happy brewing! </p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "LET THE GAME BEGIN">><<goto "Potion">><</link>></div></div>
<<set $prolog to true>> <<if setup.clickSound is undefined>>
<<run setup.clickSound = new Audio("Sound/click.mp3")>>
<<run setup.clickSound.volume = $clickVol>>
<</if>>
<<run setup.clickSound.play().catch(()=>{})>><<set $foundRecipes = 0>>
<<set $potion1Found = false>>
<<set $potion2Found = false>>
<<set $potion3Found = false>>
<<set $potion4Found = false>>
<<set $potion5Found = false>>
<<set $potion6Found = false>>
<<set $potion7Found = false>>
<<set $potion8Found = false>>
<<set $potion9Found = false>>
<<set $potion10Found = false>>
<<set $clickVol = (function(){
const n = Number($clickVol);
if (Number.isFinite(n)) {
const norm = n > 1 ? n/100 : n;
return Math.max(0, Math.min(1, norm));
}
return 0.7;
})()>>
<<set $musicVol = (function(){
const n = Number($musicVol);
if (Number.isFinite(n)) {
const norm = n > 1 ? n/100 : n;
return Math.max(0, Math.min(1, norm));
}
return 0.8;
})()>><img src="Image/potion1a.png" class="img-wide">
<p>As soon as he drank the potion, the change happened instantly. However, it wasn’t his physique that transformed, but a single point on his body - his dick, but it grew huge.
<n2>- “Help! I feel like I’m about to explode!”</n2> the prince cried out in panic.
<n1>- “I don’t know what I can do! But please, don’t shout so loudly!”</n1> - you hissed back - the last thing you wanted was for the guards to learn of your very first failure.
With no time to think, you had to improvise, and so you dropped to your knees in front of the prince. </p>
<img src="Image/potion1b.png" class="img-wide">
<p>When you dropped to your knees, that was the moment you finally realized what your potion had actually done to the prince - and just how enormous his dick had grown. As you stared at it, embarrassment rushed through you, your face flushed, and your hands trembled as you reached toward him, doing the only thing that came to mind in your panic.</p>
<img src="Image/potion1c.png" class="img-wide">
<p>You could barely wrap your hands around it - you were so embarrassed that you couldn't even look up. You stared at the ground as you moved your hands up and down. You tried to hold it as tightly as you could with your fingers. </p>
<img src="Image/potion1d.png" class="img-wide">
<p>Then you felt it pulsing in your palms - as if it really was about to explode. When you finally dared to lift your gaze… well, in a way, it had exploded. It burst - just not in the way you expected.</p>
<img src="Image/potion1e.png" class="img-wide">
<p>It covered everything: your hands, your hair, your face, your clothes, even the ceiling, the walls, and the floor. So yes… it really did cover everything. The good news, however, was that the effect of the potion vanished with it, and the prince’s body returned to its original form. For a little while, the experimenting came to an end - at least until you finished cleaning everything up. The potion may have failed, but you still learned something from it: how to return the prince’s body to its original form. </p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "CLEAN UP">><<goto "Tutorial3">><</link>></div></div>
<<if setup.drink is undefined>>
<<run setup.drink = new Audio("Sound/drink.mp3")>>
<<run setup.drink.volume = $clickVol>>
<</if>>
<<run setup.drink.play().catch(()=>{})>><img src="Image/tutorial.png" class="img-wide">
<p>Before we dive into brewing potions, it’s important to clear up a few things. First, there are three types of potions:
<n1> - Stable potions, which the prince drinks and which affect only him.
- Unstable potions, which tend to explode and may affect both of you.
- And Neutral potions, which have no effect at all.</n1>
The second important thing is that each potion requires two ingredients. By placing the ingredients in the correct slots, you’ll obtain the resulting mixture. To place the ingredients and to activate the finished potion, all you’ll need is your mouse. Well… that’s everything you need to know for now. To begin, here are your first two ingredients - enough to brew your very first potion.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "BREW THE FIRST POTION">><<goto "Tutorial1">><</link>></div></div>
<<if setup.clickSound is undefined>>
<<run setup.clickSound = new Audio("Sound/click.mp3")>>
<<run setup.clickSound.volume = $clickVol>>
<</if>>
<<run setup.clickSound.play().catch(()=>{})>><<run PotionGame.init()>><div id="potion-game"><div class="ingredients-top"><div class="shelf-slot">
<img src="Image/aherb1.png" class="ingredient"
data-id="aherb1" draggable="true"
ondragstart="PotionGame.drag(event)"></div>
<div class="shelf-slot">
<img src="Image/aherb2.png" class="ingredient"
data-id="aherb2" draggable="true"
ondragstart="PotionGame.drag(event)"></div>
<div class="shelf-slot">
<img src="Image/aherb3.png" class="ingredient"
data-id="aherb3" draggable="true"
ondragstart="PotionGame.drag(event)"></div>
<div class="shelf-slot">
<img src="Image/aherb4.png" class="ingredient"
data-id="aherb4" draggable="true"
ondragstart="PotionGame.drag(event)"></div>
<div class="shelf-slot">
<img src="Image/aherb5.png" class="ingredient"
data-id="aherb5" draggable="true"
ondragstart="PotionGame.drag(event)"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
</div><div class="middle-area"><div class="mix-area">
<div class="slot" data-slot="1"
ondrop="PotionGame.drop(event)"
ondragover="PotionGame.allowDrop(event)"></div>
<div class="operator">+</div>
<div class="slot" data-slot="2"
ondrop="PotionGame.drop(event)"
ondragover="PotionGame.allowDrop(event)"></div>
<div class="operator">=</div>
<div class="slot result"
onclick="PotionGame.useResult()"></div></div></div></div>
<img src="Image/cauld.png" class="img-cauldron"><div id="right-panel"> <img src="Image/logo.png" class="img-panel"><a href="javascript:void(0);" class="link-internal link-image"
onclick="openAudioSettings(); return false;"><img src="Image/Settings.png" alt="Settings"></a><a href="javascript:void(0);" onclick="SugarCube.UI.saves(); return false;" class="link-internal link-image"> <img src="Image/Save.png" alt="Save"> </a><a data-passage="Potion" class="link-internal link-image">
<img src="Image/reset.png" alt="Potion" class="menu-button">
</a></div><div id="left-panel"><<set $mcIndex to (typeof $mcIndex === "number") ? ($mcIndex + 1) % 4 : 0>><<switch $mcIndex>><<case 0>><img src="Image/mc1.png" class="img-panel"><<case 1>><img src="Image/mc2.png" class="img-panel"><<case 2>><img src="Image/mc3.png" class="img-panel"><<case 3>><img src="Image/mc4.png" class="img-panel"><</switch>><div class="stat-box">Potions: 10/<<= $foundRecipes >></div></div><<if $foundRecipes is 10>> <<goto "Chapter1">><</if>><img src="Image/apotion1a.png" class="img-wide">
<p>The potion develops a completely unexpected side effect. It brings to life one of the most classic elements from children’s tales and witch folklore: the witch turning the prince into a frog. In reality, such things don’t usually happen… yet somehow, you’ve managed to make it a reality. As the smoke clears, a small, round green frog sits where the prince once stood, staring up at you with wide, terrified eyes. And since we’re already deep in the world of fairy tales, an odd certainty stirs within you - as if you already know exactly how to fix this problem.</p>
<img src="Image/apotion1b.png" class="img-wide">
<p>According to every fairy tale, it is the kiss of a princess that breaks such a curse - but there is no princess here, only you, and so you decide to shoulder this noble duty yourself. It’s cold, slimy, and absolutely disgusting, but you have to do it; the prince cannot remain like this forever.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "Potion">><</link>></div></div>
<<if not $potion1Found>>
<<set $potion1Found = true>>
<<set $foundRecipes += 1>>
<</if>>
<<if setup.frog is undefined>>
<<run setup.frog = new Audio("Sound/frog.mp3")>>
<<run setup.frog.volume = $clickVol>>
<</if>>
<<run setup.frog.play().catch(()=>{})>><<if $foundRecipes is 10>> <<goto "Chapter1">><</if>><img src="Image/expo.png" class="img-wide">
<p>As the second ingredient drops into the cauldron, the mixture suddenly flares with light. The cauldron trembles, the brew foams violently, and sparks shoot into the air - before it all erupts with a sharp, echoing blast. In an instant, the room fills with thick smoke and the splattering potion, coating everything in sight - the walls, the tables… and both you and the prince. By the time the smoke finally begins to clear, you can already feel the potion’s effects taking hold. Something has changed.</p>
<img src="Image/apotion2a.png" class="img-wide">
<p>The force of the explosion hurled both of you backward. Since you had been standing closer to the cauldron, the impact struck you far more violently. You slammed into the back wall of the tower chamber, your head hitting just hard enough to leave you dizzy for a moment - your hands on the floor, your legs awkwardly lifted in the air. The potion splattered across your body caused no physical mutation, but it had brewed so acidic that it instantly ate through your clothes. <n1>- "Uh… could you turn around?"</n1> - you asked, your face flushing bright red as embarrassment washed over you. The prince immediately covered his eyes with his hand and turned away - looking, if possible, even more flustered than you.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "Potion">><</link>></div></div>
<<if not $potion2Found>>
<<set $potion2Found = true>>
<<set $foundRecipes += 1>>
<</if>>
<<if setup.expo is undefined>>
<<run setup.expo = new Audio("Sound/expo.mp3")>>
<<run setup.expo.volume = $clickVol>>
<</if>>
<<run setup.expo.play().catch(()=>{})>><img src="Image/expo.png" class="img-wide">
<p>As the second ingredient drops into the cauldron, the mixture suddenly flares with light. The cauldron trembles, the brew foams violently, and sparks shoot into the air - before it all erupts with a sharp, echoing blast. In an instant, the room fills with thick smoke and the splattering potion, coating everything in sight - the walls, the tables… and both you and the prince. By the time the smoke finally begins to clear, you can already feel the potion’s effects taking hold. Something has changed.</p>
<img src="Image/apotion3a.png" class="img-wide">
<p>Along with the smoke, your clothing vanishes as well - but unfortunately, that isn’t the only unexpected effect of your failed potion. A sudden wave of heat rushes through your body, and within seconds you realize that something is very, very wrong. You don’t just feel the change… you can see it happening. Your chest grows noticeably heavier. You can feel gravity pulling on the rapidly changing part of your body as your breasts begin to swell, expanding more and more with each passing moment - as if the potion had taken the term “growth enhancement” far too literally.</p>
<img src="Image/apotion3b.png" class="img-wide">
<p>You try the impossible with your small hands -attempting to cover your breast, which is simply impossible to hide. The growth has fortunately stopped by now, but even so, it has become enormous.</p>
<img src="Image/apotion3c.png" class="img-wide">
<p><n1> - “Hey! What do you think you're doing?!”</n1> - you snap, swatting his hand away.
<n2> - “I… I just wanted to help… It worked for me, so I thought it might help you too…”</n2> - he answers, his face flushing red.
<n1>“Maybe… maybe you're right. This… might actually help.”</n1>
You let him touch you again. His fingers grip your breast tightly, then begin to massage it. Every touch elicits an intense sensation, perhaps due to the potion's effect... The massage has the desired effect, and unexpectedly, an orgasm rushes through your body, causing the potion's effect to wear off.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "Potion">><</link>></div></div>
<<if not $potion3Found>>
<<set $potion3Found = true>>
<<set $foundRecipes += 1>>
<</if>>
<<if setup.buble is undefined>>
<<run setup.buble = new Audio("Sound/buble.mp3")>>
<<run setup.buble.volume = $clickVol>>
<</if>>
<<run setup.buble.play().catch(()=>{})>><img src="Image/apotion4a.png" class="img-wide">
<p>As the prince drinks the potion, it begins to take effect almost instantly. His height increases slightly at first, then his shoulders broaden, his chest expands, and his clothes grow tighter and tighter across his body. The seams strain, creak, and finally burst apart as his upper body swells with impossible, sculpted muscle. He becomes like a hero carved from marble: perfect shoulders, a broad chest, strong arms - as though a mythical warrior were being reborn before your eyes. It seems you’ve done it; this is exactly what a proper, valiant prince should look like. Everything appears… perfect. Oh… no. Not quite. There is one flaw. One very obvious flaw. Something that is, quite simply… far too SMALL.</p>
<img src="Image/apotion4b.png" class="img-wide">
<p>You didn’t mean to be disrespectful to the prince, but you simply couldn’t hold back your laughter.
<n2> - “Don’t laugh! This is your fault! My dick… it’s smaller than before!”</n2> - he protested in embarrassment, patting his now noticeably tiny dick with both hands.
<n1> - “I’m sorry… I really didn’t mean to… it’s just… it’s so small…” - you say, fighting to swallow the giggles </n1>- “Don’t worry, I’ll change it back right away.”</p>
<img src="Image/apotion4c.png" class="img-wide">
<p>It seemed a little larger in your hands for a moment - or perhaps you only imagined it - but even so, the prince’s tiny dick was still small enough to almost disappear between your fingers.</p>
<img src="Image/apotion4d.png" class="img-wide">
<p>As small as it was, it shot as big as it could. The cum shot straight into your face, covering everything. Your hands, your breasts, your head. First, you had to hold back your laughter - now you have to hold back your frustration. But you have no choice; there is no other method that can change the prince back this quickly.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "Potion">><</link>></div></div>
<<if not $potion4Found>>
<<set $potion4Found = true>>
<<set $foundRecipes += 1>>
<</if>>
<<if setup.drink2 is undefined>>
<<run setup.drink2 = new Audio("Sound/drink2.mp3")>>
<<run setup.drink2.volume = $clickVol>>
<</if>>
<<run setup.drink2.play().catch(()=>{})>><img src="Image/apotion5a.png" class="img-wide">
<p>The potion’s effect is fast, drastic, and impossible to miss. Instead of becoming taller, stronger, or more masculine, the prince undergoes the exact opposite transformation. His frame grows slimmer, his features softer, his skin flushed with color, and before your eyes he reshapes entirely - from prince into princess.
<n2> - “I feel strange… oh....what in the world?” </n2>- he exclaims, glancing down at himself and noticing the most obvious change. <n2>- “Ahhh! Change me back, immediately!”</n2>
<n1> - “Are you sure? I mean… you do look rather charming like this,”</n1>- you reply with a teasing grin and a barely contained laugh.
<n2> - “Come on! I want my old body back! This… this feels too weird!”</n2>
<n1> - “You know there’s only one way to undo it…”</n1>
<n2> - “I don’t care... just do it!”</n2> - he huffs, squeezing his eyes shut and bracing himself for whatever comes next.</p>
<img src="Image/apotion5b.png" class="img-wide">
<p>The situation is strange even for you - you’ve never done anything like this before. But you can’t hesitate now; you have to act. First, you touch the breasts with your lips, then you start licking them in circles with your tongue. Then you carefully slipped two fingers between the labia. You applied the knowledge you gained from exploring your own body. It seems that this acquired knowledge is useful, as the prince's body soon trembles in your arms.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "Potion">><</link>></div></div>
<<if not $potion5Found>>
<<set $potion5Found = true>>
<<set $foundRecipes += 1>>
<</if>>
<<if setup.spark is undefined>>
<<run setup.spark = new Audio("Sound/spark.mp3")>>
<<run setup.spark.volume = $clickVol>>
<</if>>
<<run setup.spark.play().catch(()=>{})>><img src="Image/apotion6a.png" class="img-wide">
<p>As the final ingredient drops into the cauldron, the mixture flares brightly for a moment - then a sudden, muffled explosion shakes the tower. The shockwave isn’t strong, and it reaches only you. A surge of hot energy races through your body, and you can immediately feel that something extraordinary is happening. Your arms tighten, your shoulders broaden, and the muscles of your chest and back swell rapidly. Within moments, you become as muscular as a warrior amazon out of ancient legend - powerful, imposing, and almost frighteningly impressive. The prince stares at you with his mouth hanging open; the sight has completely captivated him.
<n1> - “Could you please stop staring at me?”</n1> - you snap nervously. You are not exactly thrilled with your new physique.
<n2> - “Sorry… it’s just… you look incredible. C..can I touch it?”</n2> - he asks timidly.</p>
<img src="Image/apotion6b.png" class="img-wide">
You stare straight into the prince’s eyes with furrowed brows and a distinctly irritated expression. When you said yes, this was definitely not what you meant - because instead of touching your bicep, his hand had wandered to your tits by mistake.
<n1> - “I thought you were interested in my muscles,”</n1> - you say coldly.
<n2> - “Heh… sorry… I got distracted…”</n2> - he mutters, face turning red.
<n1> -“Then you’d better keep it to yourself. Or if you really want, you can take a closer look at my new bicep instead.”</n1> - The prince gets the message immediately and steps back. He clearly understands that as long as the potion’s effects last, it’s much safer to admire you from a respectful distance - especially now that you’re standing before him like a towering warrior amazon.
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "Potion">><</link>></div></div>
<<if not $potion6Found>>
<<set $potion6Found = true>>
<<set $foundRecipes += 1>>
<</if>>
<<if setup.angry is undefined>>
<<run setup.angry = new Audio("Sound/angry.mp3")>>
<<run setup.angry.volume = $clickVol>>
<</if>>
<<run setup.angry.play().catch(()=>{})>><img src="Image/apotion7a.png" class="img-wide">
<p>With each sip, a heavier and heavier weight seems to drag down the entire belt at the prince’s waist. He doesn’t even finish the potion before his hand flies to his head. <n2> - “Oh come on! Again?!”</n2> - he shouts, equal parts frustrated and embarrassed. And you simply can’t look away from the change unfolding across his body. The effect is… spectacular.
<n2> - “Is it going to fall off? Is it going to explode? What is happening? Look at the size of this thing!”</n2> - the prince blurts out, questions tumbling from his mouth in sheer panic and as for how big it was - well, that was impossible not to notice.
<n1> - “Relax… I’ll help you. I just… have no idea how yet.”</n1> - you knelt down, but you didn't really know what to do with the prince's huge balls.</p>
<img src="Image/apotion7b.png" class="img-wide">
<p>Well… it seems you don’t have to do anything after all. This potion acts on its own, doing exactly what it must to make the effect disappear from the prince. Though it does leave quite a mess behind.</p>
<img src="Image/apotion7c.png" class="img-wide">
<p>It covers your entire body. You lift your gaze to the sky and let out a long, weary sigh. <n1> - “I hate this job.”</n1> - but there’s no time for complaining - it’s time to clean up.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "Potion">><</link>></div></div>
<<if not $potion7Found>>
<<set $potion7Found = true>>
<<set $foundRecipes += 1>>
<</if>>
<<if setup.sip is undefined>>
<<run setup.sip = new Audio("Sound/sip.mp3")>>
<<run setup.sip.volume = $clickVol>>
<</if>>
<<run setup.sip.play().catch(()=>{})>><img src="Image/apotion8a.png" class="img-wide">
<p>The potion seems to have no effect at first… until it suddenly does.
<n2>- “No… no … no, not there!”</n2> - the prince yelps, panic rising in his voice and considering the previous results, it’s hard to blame him.
Without hesitation and acting purely out of instinct, he fumbles with his belt and pushes his trousers down, desperate to see what the magic is doing to him.
<n1> - “What… two?!”</n1> - your voice cracks in sheer surprise. It’s definitely not an everyday sight, that much is certain. But there’s no time for shock or hesitation. You must turn the prince back to his original form as quickly as possible and deep down, you already know exactly what needs to be done.</p>
<img src="Image/apotion8b.png" class="img-wide">
<p>You reach out your hand and slowly touch it - a strange sight and a strange feeling. Before you can even process the strange situation, someone knocks sharply at the door. <n2>- “Your Highness! The king wishes to see you!”</n2> - calls the guard from the hallway. The prince, flustered beyond belief, answers with a trembling voice, asking for a moment. But you know there’s no time - the king cannot be kept waiting, and you have no chance for slow, careful work. You must act quickly, and that means choosing a far more drastic solution to restore the prince to his proper form.</p>
<img src="Image/apotion8c.png" class="img-wide">
<p>You take one of his cocks in your mouth while continuing to jerk off the other. Perhaps the double dick gives double the sensation or perhaps it is simply the fact that the prince has never felt anything like this before that allows you to break the potion’s effect in an instant.</p>
<img src="Image/apotion8d.png" class="img-wide">
<p>So fast and so unexpectedly that it even catches you off guard, leaving you no time to react at all. It filled your mouth in an instant, and even though you swallowed it, it still flowed everywhere. Then the cock in your hand started to cum too. Then it disappeared, so the prince was left with only one dick, the one in your mouth.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "Potion">><</link>></div></div>
<<if not $potion8Found>>
<<set $potion8Found = true>>
<<set $foundRecipes += 1>>
<</if>>
<<if setup.supri is undefined>>
<<run setup.supri = new Audio("Sound/supri.mp3")>>
<<run setup.supri.volume = $clickVol>>
<</if>>
<<run setup.supri.play().catch(()=>{})>><img src="Image/expo.png" class="img-wide">
<p>As soon as the second ingredient fell into the cauldron, it exploded instantly, filling the room with thick smoke. The force of the blast hurled both of you to opposite sides of the chamber. The impact knocked you out cold on the floor.</p>
<img src="Image/apotion9a.png" class="img-wide">
<p>The prince was the first to regain consciousness. At first, nothing seemed different about him - at least until he lifted his right arm. - “My hand!” he shouted in shock. And no wonder: in place of his arm, a large crab claw now jutted out. He scrambled to his feet, swept away the lingering smoke with his new claw, and rushed toward you, desperate for you to reverse this unfortunate transformation. But the potion had treated you far worse.</p>
<img src="Image/apotion9b.png" class="img-wide">
<p>Your hair changed color, shifting from white to a vivid red. Your short, straight strands transformed into long, flowing waves. Your skin turned pale, your lips deepened into a striking crimson, and your once-purple eyes shifted to bright blue. But the greatest change happened to your legs. They vanished entirely, replaced by a massive, gleaming tail. You had become a creature of legend - a mermaid. Magical as the transformation was, it proved rather inconvenient for you; like a fish cast ashore, you lay helpless on the floor, unable to move. No wonder you wanted to change back as quickly as possible - and at the moment, you knew only one way to do it.</p>
<img src="Image/apotion9c.png" class="img-wide">
<p>As you crawl closer to the prince, a single thought runs through your mind - it seems this is the only viable method left. You must set aside every hesitation and act without overthinking, for only then will you be able to break the spell and fulfill the king’s request. You're still thinking about it even when the prince's cock is in your mouth - the only thing that can distract you is when the prince suddenly grabs your head and pushes it hard onto his cock. That way, it penetrates deep into your throat. Choking, a few tears slip down your face - a clear sign that the prince, too, has grown braver. And so you must be brave as well, for without that courage, this mission is doomed to fail.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "Potion">><</link>></div></div>
<<if not $potion9Found>>
<<set $potion9Found = true>>
<<set $foundRecipes += 1>>
<</if>>
<<if setup.crab is undefined>>
<<run setup.crab = new Audio("Sound/crab.mp3")>>
<<run setup.crab.volume = $clickVol>>
<</if>>
<<run setup.crab.play().catch(()=>{})>><img src="Image/expo.png" class="img-wide">
<p>Two ingredients, a single stir, and a powerful explosion sends both of you crashing to the floor, unconscious. You are the first to wake. A strange sensation pulses through your body - something unfamiliar, almost electric. You rise slowly, and without fully understanding why, you step toward the prince. It feels as though some kind of magical force is pulling you directly toward him</p>
<img src="Image/apotion10a.png" class="img-wide">
<p>He is still lying unconscious, his skin turned a deep crimson shade, with small demonic horns now rising from his forehead. That’s when you notice the truth - the same thing has happened to you. Both of you have transformed into some strange, infernal kind of being. But it isn’t only your appearance that has changed. At least in your case, something powerful stirs within you - a restless, magical force that pushes you to act, as if the transformation is still unfinished. So you step closer and awaken the prince.</p>
<img src="Image/apotion10b.png" class="img-wide">
<p>The prince slowly opens his eyes and sees you standing over him, a strange, almost unsettling smile on your face. He blinks up at you in confusion - just as a sentence slips from your lips. A sentence you never meant to say, one that surprises even you. Yet as the words leave your mouth, you suddenly understand why that force inside you has been pushing, pulling, demanding action. The sentence itself is the explanation. <n1>- "I... I'm so horny!"</n1> - you whisper softly, and in that moment it becomes clear that the form you have taken on is that of a succubus.</p>
<img src="Image/apotion10c.png" class="img-wide">
<p>This explains your uncontrollable desire, your restlessness, and all your actions.</p>
<img src="Image/apotion10d.png" class="img-wide">
<p>You can only return to your human form if you somehow manage to satisfy this unquenchable desire. And that's exactly what happened.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "Potion">><</link>></div></div>
<<if not $potion10Found>>
<<set $potion10Found = true>>
<<set $foundRecipes += 1>>
<</if>>
<<if setup.suc is undefined>>
<<run setup.suc = new Audio("Sound/suc.mp3")>>
<<run setup.suc.volume = $clickVol>>
<</if>>
<<run setup.suc.play().catch(()=>{})>><img src="Image/ch1a.png" class="img-wide">
<p>Empty bottles lie across the floor, and stains from spilled, unused, or exploded potions mark the boards everywhere. Ingredients are scattered around, the entire workspace in complete disarray. It’s clear that long hours of serious work and experimentation took place here. No one could claim you didn’t try. With the materials you had, you tested every possible combination - you truly attempted everything you could.</p>
<img src="Image/ch1b.png" class="img-wide">
<p>Your body also bears countless signs of how many attempts you’ve made and how many of them ended in failure. The prince has taken on a dozen different forms by now, and thanks to several unfortunate potion accidents, you’ve undergone a few strange transformations yourself. Fortunately, once each potion had “fulfilled its purpose,” its effects eventually faded, and the two of you always returned to your original forms - even if, in your case, that sometimes required rather uncomfortable sacrifices. Still, you can consider yourself lucky: the prince has remained unharmed so far. Because if anything were ever to happen to him… well, by the king’s mercy, you would likely experience a very permanent kind of transformation - namely, having your head removed from your body.</p>
<img src="Image/ch1c.png" class="img-wide">
<p>You decide to call it a day - it was all too much at once, and you’re completely exhausted. And not just you; the prince is worn out as well. Although the king received your failure with anger, he hasn’t lost his patience yet. Tomorrow, you may continue your work. For now, however, you’ve earned a moment of rest. A good dinner, a hot bath - both more than welcome, considering how much you have to wash off yourself. Your body sinks into the warm water and soft foam; the soothing bath relaxes your muscles, yet somehow stirs your thoughts. You can’t stop thinking about the task entrusted to you. As you ponder, you realize you’ll need new ingredients. So tomorrow, you’ll set aside the experiments for a while and head out on a supply-gathering journey.</p>
<img src="Image/ch1d.png" class="img-wide">
<p>The night passes slowly, and you barely manage to sleep, your thoughts still circling endlessly around the solution you seek. Morning comes, and you rise feeling a bit drowsy, but there’s no time to waste. You prepare yourself for the journey that awaits you.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "BEGIN YOUR JOURNEY">><<goto "JOURNEY">><</link>></div></div>
<<set $foundRecipes to 0>>
<<if setup.clickSound is undefined>>
<<run setup.clickSound = new Audio("Sound/click.mp3")>>
<<run setup.clickSound.volume = $clickVol>>
<</if>>
<<run setup.clickSound.play().catch(()=>{})>>@@.vid;
<video controls autoplay loop
width="1400"
style="width:1400 !important; max-width:none !important; height:auto !important; display:block; margin:0 auto;">
<source src="Image/badgood.mp4" type="video/mp4">
</video>
@@
<p>You are about to set out on an adventurous journey - now, and many more times in the future. Each journey tells a story: the story of how you obtained the ingredients needed for your next potion. <n1>However, this does not mean you have no influence. Your decisions may not affect whether the mission itself succeeds, but they do determine how many ingredients you manage to gather.</n1> The path you choose will therefore shape the story back at the cauldron. After all, the more ingredients you have, the more potions you will be able to brew. Yet acquiring these secret components sometimes requires you to make difficult choices. So before you set off, it is best to save your game now, as you will not have the opportunity to do so during the journey.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "LET THE ADVENTURE BEGIN">><<goto "J1">><</link>></div></div>
<a href="javascript:void(0);" onclick="SugarCube.UI.saves(); return false;" class="link-internal link-image"> <img src="Image/Save1.png" alt="Save"> </a>
<<if setup.clickSound is undefined>>
<<run setup.clickSound = new Audio("Sound/click.mp3")>>
<<run setup.clickSound.volume = $clickVol>>
<</if>>
<<run setup.clickSound.play().catch(()=>{})>><img src="Image/adv1.png" class="img-wide">
<p>You rise confidently into the air on the back of your magic broom, but that confidence lasts only so long. You have only just arrived in the kingdom, and there is still so much you do not know. As a result, you are unsure which direction to take, or where you might obtain the ingredients you need for your new potions. What you do know is that there is a city nearby, where you can try to acquire the necessary supplies.</p>
<img src="Image/adv2.png" class="img-wide">
<p>However, your purse is far too light, weighed down by only a few gold coins. If the ingredients prove too expensive, you will have to find another way to obtain them. Effortlessly, you glide through the clouds, which softly embrace the blue sky, and soon the city comes into view - <n1>Valemoor</n1></p>
<img src="Image/adv3.png" class="img-wide">
<p>You have never been here before, but you have heard of the place, so you are certain that you will find a magic shop here. That does not mean, however, that you will necessarily find what you are looking for. After all, you require rather specific ingredients: Cyan Fern, Dried Moonplum, and Voidling Eye. Hardly the most ordinary items.</p>
<img src="Image/adv4.png" class="img-wide">
<p>In the first shop, luck seems to smile on you almost immediately - out of the three ingredients, two are available here. However, the price is extremely high, nearly draining all your money. Yet without them, you feel you will not be able to fulfill the king’s request. You reach for your purse, irritation caused by the steep prices already settling on your face. The merchant notices this and takes advantage of it. He looks you over slowly, his gaze lingering on your skin. His lips curl into a smile before he speaks: <n2> - “How would you feel about a little discount? If you show me what’s hidden beneath your clothes, I’d be willing to lower the price.”</n2> - the merchant’s offer is spoken aloud - unfair, perhaps, but far more favorable for your coin purse.</p>
<div style="text-align: center;">
<div class="start-link-wrapper" style="display:flex; justify-content:center; gap:40px;">
<<link "ASK FOR THE DISCOUNT">><<goto "J1a">><</link>>
<<link "PAY THE FULL PRICE">><<goto "J1b">><</link>>
</div>
</div>
<<if setup.fly is undefined>>
<<run setup.fly = new Audio("Sound/fly.mp3")>>
<<run setup.fly.volume = $clickVol>>
<</if>>
<<run setup.fly.play().catch(()=>{})>><img src="Image/adv5.png" class="img-wide">
<p>It's not an everyday offer, but you take it anyway. You feel a little embarrassed, but it doesn't really bother you that much, because after yesterday's experiment, this seems like a small sacrifice. You grab the hem of your dress with both hands and reveal your charms in one swift movement. Your bare breasts pop out easily from under your dress, making the salesman smile even more. He is not disappointed, and gladly grants you a discount, sparing you from parting with so many gold coins. You also receive a piece of free advice. When you ask where you might obtain the third ingredient, you are told to visit <n1>“The Hanged Black Cat”</n1> tavern. All kinds of people pass through there, and perhaps the innkeeper can provide you with useful information. And so you do just that - leaving the shop behind, you head straight toward the tavern.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "HEAD TO THE TAVERN">><<goto "J2">><</link>></div></div>
<<if setup.coin is undefined>>
<<run setup.coin = new Audio("Sound/coin.mp3")>>
<<run setup.coin.volume = $clickVol>>
<</if>>
<<run setup.coin.play().catch(()=>{})>><img src="Image/adv6.png" class="img-wide">
<p>You refuse such a discount and choose to pay instead - one by one, the gold coins are placed on the counter, small objects yet feeling heavy as they leave your hand. Your purse is now almost completely empty, but you have secured two of the three ingredients. And although you declined the merchant’s offer, you still receive a piece of free guidance. When you ask where you might obtain the third ingredient, you are told to visit <n1>“The Hanged Black Cat”</n1> tavern. All kinds of people pass through there, and perhaps the innkeeper can provide you with useful information. And so you do just that - leaving the shop behind, you head straight toward the tavern.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "HEAD TO THE TAVERN">><<goto "J2">><</link>></div></div>
<<set $moneya to true>>
<<if setup.coin is undefined>>
<<run setup.coin = new Audio("Sound/coin.mp3")>>
<<run setup.coin.volume = $clickVol>>
<</if>>
<<run setup.coin.play().catch(()=>{})>><img src="Image/adv7.png" class="img-wide">
<p>The tavern was difficult to find amid the dense sprawl of the city. Hidden among countless buildings, it stands at the city’s edge - the notorious <n1>“Hanged Black Cat”</n1> tavern, a place frequented by far from respectable citizens. The establishment is teeming with people, and as the sun begins to set, even more arrive. Music, loud laughter, heated arguments, and countless other sounds blend together, further intensifying the chaos that reigns here. Inside, you are greeted by a face that seems oddly kind for such a place, and a soft, gentle voice. Just as she does not quite belong here, neither do you and for that very reason, you notice each other immediately.</p>
<img src="Image/adv8.png" class="img-wide">
<p>The innkeeper’s red braids glow in the dim light of the tavern. The flickering torches inside cast a shimmer across her bosom.
<n2>- “What can I get you?”</n2> - she asked in a softly chiming voice.
<n1>- “I’m looking for some information. Could you tell me where I might find Cyan Fern?”</n1> - you went straight to the point.
<n2>- “You’re in luck… I know exactly who you could get it from,”</n2> - she replied, then fell silent and continued rinsing a mug.
<n1>- “And will you tell me who?”</n1> - you asked after a brief pause.
<n2>- “Well… information has its price.”</n2>
<n1>- “And what would that be? How much are you asking?”</n1> - you replied, already dreading the answer, knowing there were barely a few coins left in your purse.
<n2>- “It’s not paid in gold. I’d get far more use out of a little help.”</n2>
<n1>- “Do you need a potion? Someone cursed?”</n1> - you asked, for what other kind of help would someone ask from a witch?
<n2>- “No, no… I need help with serving. As you can see, we’re very busy tonight, and the barmaid has fallen ill. If you help serve the tables, I’ll tell you where to go.”</n2>
All in all, it sounds like a fairly reasonable offer. Something for something. And so you slip into the barmaid’s dress -tight in places on you - and set off to begin the work.</p>
<img src="Image/adv9.png" class="img-wide">
<p>The first half of the evening passes pleasantly - you even find yourself enjoying it as you weave between the tables, serving freshly poured, foamy ales. However, the smile adorning your face slowly begins to fade. As more drinks are consumed, the guests grow increasingly bold and increasingly improper.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "THEY COULDN’T KEEP THEIR HANDS ON THEIR BEER MUGS">><<goto "J3">><</link>></div></div>
<img src="Image/adv10.png" class="img-wide">
<p>You felt your skirt suddenly move, and then the man's fingers grip your ass tightly. You try to resolve the situation with a quick movement - turning your hip away, you move on without a word or further reaction to the man’s action. After all, your employer made it clear that you must not get into any kind of conflict with the guests, even if they are rude or insolent. And so you do your best to keep your temper in check, choosing to ignore this “dishonorable” act. You continue with your work - until another guest steps into your path.</p>
<img src="Image/adv11.png" class="img-wide">
<p>The massive man looms before you like a tower, completely blocking the narrow path between the tables. His movements are unsteady, his speech unintelligible - he is clearly drunk. He takes a single step forward, then stumbles. With both hands, he reaches out toward you and grabs hold of you. His huge hands wrap around you, then his hand slides under your skirt and grabs your ass. Fortunately, the massive man moves away on his own, for your fragile body would not truly be able to free itself from such a situation. Another incident you try to handle calmly, and so you return to the counter in silence, load your tray with more mugs, and then set off toward the next table.</p>
<img src="Image/adv12.png" class="img-wide">
<p>You place a full mug on the table, then lean forward over the table to take away the empty ones, but then you feel your skirt fluttering in the air again, and suddenly you feel one of the guests slap your butt, then grab it. By this point, it's getting harder and harder to hold back your anger, but you're still trying. However, your silence emboldened the guests, and the man behind you pulls down your panties in one swift motion. </p>
<div style="text-align: center;">
<div class="start-link-wrapper" style="display:flex; justify-content:center; gap:40px;">
<<link "YOU ENDURE IT IN SILENCE">><<goto "J3a">><</link>>
<<link "YOU RESPOND WITH A SLAP">><<goto "J3b">><</link>>
</div>
</div>
<img src="Image/adv13.png" class="img-wide">
<p>Since you really need this information, you endure even this without saying a word, even when his two hands are already gripping your ass, and then it's not a word, but a loud and unexpected moan that leaves your mouth. At first, you feel a strange, wet sensation, first only on your skin, then a moment later you feel this strange wetness penetrating your body. It is the man's tongue that first licks you all over, then penetrates you. The unexpected sensation makes you shiver at first, especially since you feel it in your ass rather than your pussy, but as he moves inside you, the strange feeling is replaced by a pleasant warmth. At this point, you don't really want to get up from the table you were laid on against your will. But this unexpected but all the more interesting moment ends here. The bartender and some of his men appear and take the drunk man off you. You're not disappointed, but you wouldn't have minded if this moment had lasted a few moments longer.</p>
<img src="Image/adv14.png" class="img-wide">
<p>The innkeeper decides that your shift ends here - for she believes you have done very good work, enduring the insolent behavior of the guests in silence. And so she shares the information with you: where, and in which alley, you can find the black mage from whom you may obtain the missing ingredient. And because you performed your task so well - because you endured what the guests subjected you to - she decides to give you a gift as well. <n2>- “A mage left this behind,”</n2>- she says - <n2>“He used it to settle a debt. I have little use for it, but I believe it may still prove useful to you.”</n2> - she hands you a vial, its contents unknown even to you - but who knows whether it might become valuable in the course of your experiments.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "WITH THE INFORMATION IN HAND, IT IS TIME TO LEAVE">><<goto "J4">><</link>></div></div>
<<set $tavern to true>>
<<if setup.moan is undefined>>
<<run setup.moan = new Audio("Sound/moan.mp3")>>
<<run setup.moan.volume = $clickVol>>
<</if>>
<<run setup.moan.play().catch(()=>{})>><img src="Image/adv15.png" class="img-wide">
<p>Your patience finally snaps. With a lightning-fast movement, you spring up from the table and use the momentum to strike the drunken man across the face with all the strength in your arms. The imprint of your fingers burns red on his cheek. Perhaps this was not the best decision you could have made in this situation. Not only did you ignore what the innkeeper had asked of you, but you also enraged the guest. Fleeing the chaos now beginning to unfold, you turn on your heel and attempt to leave - but suddenly, two hands grab you and pull you back.</p>
<img src="Image/adv16.png" class="img-wide">
<p>First, he grabs your clothes, then squeezes your breasts tightly, pulling you back toward him, the man you punched in the face <n2> -"Where are you rushing off to, bitch?"</n2>- he pants in your ear- <n2> "Come on, guys, let's return the favor!" </n2> - more and more men gather around you. One of the man's hands continues to squeeze your breast, while his other hand goes under your skirt, and finally two fingers penetrate your pussy. They slide in easily - your pussy is surprisingly wet - because no matter how much the guests' behavior annoyed you, the slapping and groping of your ass slowly but surely made you hornier. Then another man stepped up, who first playfully bit your nipple, then began to play with it with his tongue in a circular motion. In that moment, you completely lose control within the ring of men, with no chance of escape - at least not by your own strength. That is when the innkeeper appears with her people, tearing the drunken men away from you. She decides that your shift ends here, for you caused unnecessary chaos by failing to keep your temper in check. Even so, she still appreciates the help you provided, and despite your mistake, she reveals where you can find the black mage from whom you may obtain the missing ingredient.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "WITH THE INFORMATION IN HAND, IT IS TIME TO LEAVE">><<goto "J4">><</link>></div></div>
<<if setup.angry is undefined>>
<<run setup.angry = new Audio("Sound/angry.mp3")>>
<<run setup.angry.volume = $clickVol>>
<</if>>
<<run setup.angry.play().catch(()=>{})>><img src="Image/adv17.png" class="img-wide">
<p>It is late, the street deserted, and the alley seems even more lifeless. Not a single wandering soul is in sight - not even a stray cat crosses the road. Perhaps you were deceived, and there is nothing here after all. As you walk along the straight path, hope begins to fade, when suddenly a dark figure steps out of the shadows.
<n2>- “What are you doing here at such a late hour, young witch?”</n2>
<n1>- “I am looking for the wizard Morveth Blackthorn. I wish to purchase something from him,”</n1> - you reply.
<n2>- “Then you are in the right place, for I am he… Follow me.”</n2></p>
<img src="Image/adv18.png" class="img-wide">
<p>You follow the mysterious man as he leads you to the darkest corner of the street. There lies his small shop, a place where many peculiar - and outright forbidden - wares can be found. Here, too, is what you seek: <n1>Cyan Fern.</n1> The price of this rare yet extraordinary ingredient is anything but ordinary - indeed, it far exceeds what you had imagined. If you buy it, all of your remaining money will be gone. Yet, just as before with the merchant, a smile curves the mage’s lips as he presents you with an offer. This offer, however, is nothing like the previous one.</p>
<img src="Image/adv19.png" class="img-wide">
<p>He is not interested in your body - he seeks your help. The aid of a witch is required for him to acquire a rare ingredient of his own. If you are willing to help him obtain it - an ingredient that must be harvested from the bodies of unicorns - he is prepared to give you the Fern for free.</p>
<div style="text-align: center;">
<div class="start-link-wrapper" style="display:flex; justify-content:center; gap:40px;">
<<link "PAY THE FULL PRICE">><<goto "J4a">><</link>>
<<link "HELP THE MAGE">><<goto "J4b">><</link>>
</div>
</div>
<<if setup.mage is undefined>>
<<run setup.mage = new Audio("Sound/mage.mp3")>>
<<run setup.mage.volume = $clickVol>>
<</if>>
<<run setup.mage.play().catch(()=>{})>><div style="display:flex; gap:4px; justify-content:center;"><div style="width:280px;"><img src="Image/herb1.png" style="width:100%;"></div><div style="width:280px;"><img src="Image/herb2.png" style="width:100%;"></div><div style="width:280px;"><img src="Image/herb3.png" style="width:100%;"></div></div><div style="display:flex; gap:4px; justify-content:center;"><<if $tavern>><div style="width:280px;"><img src="Image/tavern.png" style="width:100%; height:auto; display:block;"></div><<else>><div style="width:280px;"><img src="Image/tavern0.png" style="width:100%; height:auto; display:block;"></div><</if>><<if $unicorn>><div style="width:280px;"><img src="Image/unicorn.png" style="width:100%; height:auto; display:block;"></div><<else>><div style="width:280px;"><img src="Image/unicorn0.png" style="width:100%; height:auto; display:block;"></div><</if>></div>
<p>Your brief adventure has come to an end - you have successfully gathered the ingredients. And so, it is time to return to the castle. If you hurry, you can arrive before sunrise, allowing you and the prince to resume your experiments within a few hours.</p>
<<if $moneya to true>><div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE PRINCE">><<goto "moneyevent">><</link>></div></div><<else>><div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE PRINCE">><<goto "PotionA">><</link>></div></div><</if>><<if setup.clickSound is undefined>>
<<run setup.clickSound = new Audio("Sound/click.mp3")>>
<<run setup.clickSound.volume = $clickVol>>
<</if>>
<<run setup.clickSound.play().catch(()=>{})>><img src="Image/adv20.png" class="img-wide">
<p>You follow the wizard to the stable where he is keeping the unicorn captive. The moment you lay eyes on the legendary creature, you immediately feel that you may have agreed to the wizard’s offer far too quickly. He never told you exactly which ingredient he required - but seeing the animal, and more precisely a certain part of its body, you begin to suspect what it is the wizard wants from you. Something he either could not, or would not, obtain himself.</p>
<img src="Image/adv21.png" class="img-wide">
<p>You slowly kneel down next to the animal, and what already seemed huge now seems even bigger. Your face immediately shows surprise, awe, fear, and excitement. You don't really know how to start or what to do. You know that you will definitely need your hands, so you reach out with your trembling hands toward the unicorn's dick.</p>
<img src="Image/adv22.png" class="img-wide">
<p>One hand is far from enough - you need both of them, and even then, you cannot wrap your arms around it. It throbs strongly between your fingers, hot, its surface soft yet hard. It feels strange just to hold it in your hand. You hold it tightly with your hands, your fingers moving up and down the unicorn's dick, practically trying to milk this animal, but no matter how hard you squeeze, no matter how hard you try, your hands are not enough, because even after long minutes, nothing happens. So you have to change your tactics. Summoning your courage, you crawl between the legendary animal's legs, grab its dick again, and this time kneel directly in front of it. </p>
<img src="Image/adv23.png" class="img-wide">
<p>You sit so close to it that you can almost see the blood pulsing within and you can nearly feel the warmth radiating from it. You know that if your hands aren't enough, you have to use your mouth too. You take a deep breath, close your eyes, and lean forward. Your lips touch its cock. That's not enough... you have to go further... since it would be impossible to take it in your mouth, you use your tongue as well as your lips. You kiss and lick the unicorn's now even more intensely throbbing dick, while using your hands, which are becoming increasingly slippery from the mixture of saliva and pre-cum. This is the right direction, the unicorn neighs loudly. Then you get what the wizard needs from the unicorn. </p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "STRAIGHT INTO YOUR FACE">><<goto "J5">><</link>></div></div>
<<if setup.horse is undefined>>
<<run setup.horse = new Audio("Sound/horse.mp3")>>
<<run setup.horse.volume = $clickVol>>
<</if>>
<<run setup.horse.play().catch(()=>{})>><img src="Image/adv24.png" class="img-wide">
<p>Your tongue was just licking the cock standing before you when the Unicorn's blessing poured out of it. It shot straight into your mouth, so you involuntarily swallowed some of it, and the rest splattered all over the stable, covering everything. Even so, it wasn't wasted, as the wizard was able to collect a sufficient amount from your body. He was satisfied with your work, so he kept his promise and gave you the Fern for free. However, you also gained something else besides the fern.</p>
<img src="Image/adv25.png" class="img-wide">
<p>While cleaning your clothes, you noticed something on the stable floor. A unicorn horn, which, although broken into pieces, is still useful. It can be used in your potions. So you don't let it go to waste, you collect it and take it with you.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "IT IS TIME TO RETURN">><<goto "J6">><</link>></div></div>
<<set $unicorn to true>>
<<if setup.horse2 is undefined>>
<<run setup.horse2 = new Audio("Sound/horse2.mp3")>>
<<run setup.horse2.volume = $clickVol>>
<</if>>
<<run setup.horse2.play().catch(()=>{})>><div style="display:flex; gap:4px; justify-content:center;"><div style="width:280px;"><img src="Image/herb1.png" style="width:100%;"></div><div style="width:280px;"><img src="Image/herb2.png" style="width:100%;"></div><div style="width:280px;"><img src="Image/herb3.png" style="width:100%;"></div></div><div style="display:flex; gap:4px; justify-content:center;"><<if $tavern>><div style="width:280px;"><img src="Image/tavern.png" style="width:100%; height:auto; display:block;"></div><<else>><div style="width:280px;"><img src="Image/tavern0.png" style="width:100%; height:auto; display:block;"></div><</if>><<if $unicorn>><div style="width:280px;"><img src="Image/unicorn.png" style="width:100%; height:auto; display:block;"></div><<else>><div style="width:280px;"><img src="Image/unicorn0.png" style="width:100%; height:auto; display:block;"></div><</if>></div>
<p>Your brief adventure has come to an end - you have successfully gathered the ingredients. And so, it is time to return to the castle. If you hurry, you can arrive before sunrise, allowing you and the prince to resume your experiments within a few hours.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE PRINCE">><<goto "PotionA">><</link>></div></div><<if setup.clickSound is undefined>>
<<run setup.clickSound = new Audio("Sound/click.mp3")>>
<<run setup.clickSound.volume = $clickVol>>
<</if>>
<<run setup.clickSound.play().catch(()=>{})>><<run PotionGame.init()>><div id="potion-game"><div class="ingredients-top"><div class="shelf-slot">
<img src="Image/herb1.png" class="ingredient"
data-id="herb1" draggable="true"
ondragstart="PotionGame.drag(event)"></div>
<div class="shelf-slot">
<img src="Image/herb2.png" class="ingredient"
data-id="herb2" draggable="true"
ondragstart="PotionGame.drag(event)"></div>
<div class="shelf-slot">
<img src="Image/herb3.png" class="ingredient"
data-id="herb3" draggable="true"
ondragstart="PotionGame.drag(event)"></div>
<div class="shelf-slot"><<if $tavern>>
<img src="Image/tavern.png" class="ingredient"
data-id="tavern" draggable="true"
ondragstart="PotionGame.drag(event)"><</if>></div>
<div class="shelf-slot"><<if $unicorn>>
<img src="Image/unicorn.png" class="ingredient"
data-id="unicorn" draggable="true"
ondragstart="PotionGame.drag(event)"><</if>></div>
<div class="shelf-slot"><<if $amanita>>
<img src="Image/amanita.png" class="ingredient"
data-id="amanita" draggable="true"
ondragstart="PotionGame.drag(event)"><</if>></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
<div class="shelf-slot"></div>
</div><div class="middle-area"><div class="mix-area">
<div class="slot" data-slot="1"
ondrop="PotionGame.drop(event)"
ondragover="PotionGame.allowDrop(event)"></div>
<div class="operator">+</div>
<div class="slot" data-slot="2"
ondrop="PotionGame.drop(event)"
ondragover="PotionGame.allowDrop(event)"></div>
<div class="operator">=</div>
<div class="slot result"
onclick="PotionGame.useResult()"></div></div></div></div>
<img src="Image/cauld.png" class="img-cauldron"><div id="right-panel"> <img src="Image/logo.png" class="img-panel"><a href="javascript:void(0);" class="link-internal link-image"
onclick="openAudioSettings(); return false;"><img src="Image/Settings.png" alt="Settings"></a><a href="javascript:void(0);" onclick="SugarCube.UI.saves(); return false;" class="link-internal link-image"> <img src="Image/Save.png" alt="Save"> </a><a data-passage="PotionA" class="link-internal link-image">
<img src="Image/reset.png" alt="PotionA" class="menu-button">
</a></div><div id="left-panel"><<set $mcIndex to (typeof $mcIndex === "number") ? ($mcIndex + 1) % 4 : 0>><<switch $mcIndex>><<case 0>><img src="Image/mc1.png" class="img-panel"><<case 1>><img src="Image/mc2.png" class="img-panel"><<case 2>><img src="Image/mc3.png" class="img-panel"><<case 3>><img src="Image/mc4.png" class="img-panel"><</switch>><a data-passage="Adventure" class="link-internal link-image">
<img src="Image/adventure.png" alt="adventure" class="menu-button">
</a></div><img src="Image/adv26.png" class="img-wide">
<p>You packed everything up and stood ready for the journey - only needing to mount your broom and head home. However, an unexpected obstacle blocks your way. A patrolman stands beside your broom, parchment and quill in hand.
<n2>- “Is this your broom?”</n2> - he asks the moment he spots you.
<n1>- “Yes, it’s mine,”</n1> - you reply, and at once he presses the parchment into your hand.
<n1>- “And what is this?”</n1>
<n2>- “A parking fine,”</n2> - he answers coldly.
<n1>- “A what? Is this some kind of joke?”</n1> - You’ve never heard of such a thing.
<n2>- “Not a joke. Article 5 of the 1536 Decree on Wizards states that magical vehicles may not be left in public areas. Accordingly, the device will be confiscated until the owner pays the fine, which amounts to twelve gold coins.”</n2>
<n1>- “Twelve? Are you insane?!”</n1>
<n2>- “No… and you either pay, or you walk…”</n2> - walking is out of the question- it would take days to reach the castle on foot. You must get your broom back. With not a single gold coin left to your name, you are forced to choose another path.
<n1>- “Could I pay in some other way?”</n1> - you mutter under your breath, barely audible - even you can hardly believe you said it.
<n2>- “What was that? I didn’t quite catch it… speak up.”</n2>
<n1>- “I asked whether I could pay another way!”</n1> - the patrolman raises an eyebrow in surprise, then looks you over from head to toe. This is an opportunity he feels he simply cannot let slip away.
<n2> - "Hmmm... you're in luck... I'm having a good day today, so okay. I'll let you off the fine if you use your pretty little mouth,"</n2> - he said, chuckling a little, knowing you would say yes. Because that's what you said. You had no other choice, you needed the broom, and you had no money left. So you followed the guard into the depths of one of the alleys. </p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "GET ON YOUR KNEES">><<goto "moneyevent2">><</link>></div></div>
<<if setup.guard is undefined>>
<<run setup.guard = new Audio("Sound/guard.mp3")>>
<<run setup.guard.volume = $clickVol>>
<</if>>
<<run setup.guard.play().catch(()=>{})>><img src="Image/adv27.png" class="img-wide">
<p>As you kneel down, the man begins to remove his armor. The smell of stale clothes, sweat, and metallic rust begins to fill the air. He may have been on duty for a long time, or he may not care much about hygiene. That's why you're no longer so sure you want to choose this path to pay for your penalty. However, it may be a little too late to think about it now, as the man's penis is already standing erect before your eyes. <n2>- "What are you waiting for? I don't have time to stand here all day... I have to patrol!"</n2> - he says, growing increasingly impatient, then unexpectedly sticks one of his fingers in your mouth and spreads it open <n2> - "Open your mouth nicely!"</n2></p>
<img src="Image/adv28.png" class="img-wide">
<p>He puts his hand on your head, grabs your hair and pushes your head down. Straight onto his cock, then he grabs your head again and pushes it down again. Pulling your hair, holding your head tightly, he thrusts his dirty cock into your throat again and again, almost choking you. You cough, you choke, tears slowly run down your face - but he doesn't let go of your head. Not until suddenly his cock starts throbbing in your throat and his sperm starts filling your mouth. Your sore throat signals that you have paid the price for parking illegally. Now you are free to leave.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE PRINCE">><<goto "PotionA">><</link>></div></div>
<img src="Image/freeversion.png" class="img-wide">
<p>The demo ends here. I hope you enjoyed this short glimpse into the world of the game and that these few moments gave you a taste of what lies ahead. This is only the beginning - longer adventures, new locations, and many new potion recipes are planned for the future. If you don’t want to miss upcoming updates, feel free to join my Patreon, where you can follow the development of the game and watch the PotionCraft world continue to grow: https://www.patreon.com/cw/narugames </p><img src="Image/potion1a1.png" class="img-wide">
<p>Inside the cauldron, the potion grows thicker, then suddenly begins to swirl on its own. Bubbles rise from the dense substance, until two human hands burst forth without warning. Slowly, a green humanoid figure emerges from the cauldron. With your potion, you have created a new lifeform - something human, yet not of flesh and blood. The creature stands motionless as the green substance slowly drips from its body.</p>
<img src="Image/potion1b1.png" class="img-wide">
<p>As more and more of what lies beneath the green mass is revealed, you grow increasingly certain that whatever crawled out of the cauldron looks exactly like you - its build, hair color, even its face, as if you were staring into a mirror. Yet in one crucial detail, it is different. A penis hangs between her legs.
<n1> - “What the hell is this?” </n1> - you shouted in shock, your surprise mixed with a hint of fear.
<n2> - “I don’t know… but it looks like you!” </n2> - the prince replied.
<n1> - “We need to get rid of this creature as soon as possible!” </n1> - since it was born from a potion, the same rules likely apply to it. That means once it fulfills the purpose for which it was created, it must disappear, just like the effect of a potion fades. And since your potions now serve physical, corrupt desires, the same path seems inevitable for your double.
<n1> - “Come on! What are you waiting for?” </n1> - you demanded of the prince. <n2> - “And what exactly am I supposed to do? Call the guards and have them kill it?” </n2> - the prince said, while your potion-born double stood motionless in the center of the chamber, its gaze empty.
<n1> – “No. It’s enough if you just have sex with her…” </n1>
<n2> – “What? No way… then you have sex with her!”</n2>
<n1> – “I’m not doing that… it would be like having sex with myself!”</n1></p>
<img src="Image/potion1c1.png" class="img-wide">
<p>At that moment, your gaze falls on the table in front of you, landing on one of the potions there. It’s a simple lust enhancer… a love potion. All you’d have to do is pour it onto the prince, and desire would immediately override his common sense. But is it right to override a prince’s free will like that? Besides, the creature is your own creation, your double… perhaps you should be the one to make her disappear. You have to decide: will you “get rid of” her yourself, or use the potion to make the prince do it for you?</p>
<div style="text-align: center;">
<div class="start-link-wrapper" style="display:flex; justify-content:center; gap:40px;">
<<link "HANDLE IT YOURSELF">><<goto "Sh1a">><</link>>
<<link "THROW THE POTION AT THE PRINCE">><<goto "Sh1b">><</link>>
</div>
</div>
<<if setup.buble2 is undefined>>
<<run setup.buble2 = new Audio("Sound/buble2.mp3")>>
<<run setup.buble2.volume = $clickVol>>
<</if>>
<<run setup.buble2.play().catch(()=>{})>><img src="Image/potion1d1.png" class="img-wide">
<p>You decide to be a responsible witch and 'clean up' after yourself. However, you won't fuck your own self, and you even feel incapable of touching yourself with your hand. So instead, you choose another way and use your legs. Your double silently obeys every instruction without a sound. Thus, after stripping naked, she lies down on the floor with you, legs spread wide. You slowly extend one of your legs toward her, touching her, but all the while staring at the ground, unable to look at 'your own face'.</p>
<img src="Image/potion1e1.png" class="img-wide">
<p>Then you reach for it more boldly, holding her cock between your legs. Then you try to reach the end as quickly as possible by moving your legs up and down. Every now and then you glance up and your eyes meet. By the time you reach the end, you are staring straight at her face, or rather, your own face. Finally, you smile yourself, embarrassed by the sight of the orgasm approaching on her face. You have never seen yourself like this before and you won't again anytime soon, so you engrave this rather strange moment in your memory. </p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div><img src="Image/potion1f.png" class="img-wide">
<p>The prince glances away for a moment and in that instant you snatch the potion from the table, pull out the stopper, and pour it over him. He doesn’t even have time to react; the potion takes effect immediately, an uncontrollable lust overtaking him completely. He starts toward you, eyes burning with need.But you simply step back and yield the space to your double. Thanks to the potion, the prince no longer cares about the one small difference between her and you. He tears off his own clothes and throws himself onto your double. </p>
<img src="Image/potion1g.png" class="img-wide">
<p>You’ve never seen anything like this before - especially not yourself in a situation like this. As the prince’s potion-hardened cock slides into your double, even you feel a rush of embarrassment. Your face flushes red and you quickly look away, yet this is only the beginning. The moment reaches its peak when both of them come at once. The prince deep inside your double, and your double across her own face.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div><img src="Image/potion2a.png" class="img-wide">
<p>The potion becomes unstable and explodes, and from the smoke of the blast the shadow of your first failed experiment returns to haunt you – the very first potion that once turned the prince into a frog. This time, neither of you became a frog, yet your bodies still suffered numerous distortions. The prince’s face turned scaly, and webbing grew between the fingers of his hands and feet. Your own body changed just as drastically: your physique, your face, the length and color of your hair all shifted, but the most disturbing transformation affected your tongue. Like that of a frog, it grew unnaturally long, yet you were unable to pull it back into your mouth. This condition is unbearable and must be remedied as soon as possible. As you have learned from previous experiments, a potion’s effects only fade once it has fulfilled its purpose, and since your goal is to shape the prince into a gallant man and an exceptional lover, it is painfully clear what the two of you must do next.</p>
<img src="Image/potion2b.png" class="img-wide">
<p>You drop to your knees in front of the prince and loosen the belt holding up his trousers. The potion has clearly worked here too. You've achieved partial success - his cock has grown somewhat larger. That's good news, because your larger tongue needed a bigger surface to work with. You take his cock into your mouth and wrap your tongue around it. That's how you start sucking him, massaging his shaft with your tongue at the same time. This unparalleled sensation quickly brings the prince to the edge. And just like that, you both return to your original forms.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.frog is undefined>>
<<run setup.frog = new Audio("Sound/frog.mp3")>>
<<run setup.frog.volume = $clickVol>>
<</if>>
<<run setup.frog.play().catch(()=>{})>><img src="Image/expo.png" class="img-wide">
<p>The moment the second ingredient fell into the cauldron, the potion exploded instantly. The shockwave hurled the prince against the wall, while the splashing liquid covered your body. The potion was so potent that it was absorbed through your skin. You felt its effects immediately, you could see them…</p>
<img src="Image/potion3a.png" class="img-wide">
<p>At first, your height begins to change - you feel yourself shrinking, and within moments you are barely half as tall as before. Your pale white skin slowly turns green. Your hips widen, your backside grows, and your thighs thicken. Your body shape transforms completely, even the color of your hair fading in places - there is no doubt left, you have become a goblin.</p>
<img src="Image/potion3b.png" class="img-wide">
<p>While the transformation takes hold of you, the prince lies unconscious on the floor. No matter how hard you try to wake him, you fail - you grab his shoulders and shake him, slap his face with your small hands, but he does not respond. <n1> - “Come on! Wake up!” </n1> - you shout in desperation, yet the prince remains motionless. Panic and fear wash over you, and it feels as though nothing worse could possibly happen, when suddenly the door to the chamber is flung open and two armed guards rush inside. Whether it was the earlier explosion or your loud shouting that drew them here no longer matters. What matters is the sight before them: a room ruled by chaos, the prince they have sworn to protect lying unconscious on the floor, and a goblin standing over him. And goblins have long been enemies of humankind in this kingdom, so it comes as no surprise when the guards immediately draw their swords.</p>
<img src="Image/potion3c.png" class="img-wide">
<p>You begin to step back, quickly scanning the room for anything that might save you from this situation. On the table, you spot two bottles. There are no labels, but their colors are familiar to you. One of the potions is a sleeping draught - exactly what you need to neutralize the guards quickly. But what about the other one? You have no idea, and can only hope it is not some kind of deadly poison.</p>
<div style="text-align: center;">
<div class="start-link-wrapper" style="display:flex; justify-content:center; gap:40px;">
<<link "THROW THE RIGHT-HAND POTION AT THE GUARDS.">><<goto "Gb1a">><</link>>
<<link "THROW THE LEFT-HAND POTION AT THE GUARDS.">><<goto "Gb1b">><</link>>
</div>
</div>
<<set $goblin to true>>
<<if setup.expo2 is undefined>>
<<run setup.expo2 = new Audio("Sound/expo2.mp3")>>
<<run setup.expo2.volume = $clickVol>>
<</if>>
<<run setup.expo2.play().catch(()=>{})>><img src="Image/potion3d.png" class="img-wide">
<p>You throw the potion at them, and it shatters easily against their metal armor. The flying shards are quickly followed by a red vapor, and within moments the guards collapse to their knees. You have successfully disarmed them, and soon both fall into a deep sleep. You step back to the prince and place your hand on his chest - you can feel his heart beating. Relief washes over you; he is alive, but either the explosion or the potion has cast him into a deep slumber. You do not have the luxury of waiting for him to awaken, as you must put an end to the potion’s effects before more guards arrive.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "TAKE CONTROL">><<goto "Gb1a1">><</link>></div></div><img src="Image/potion3h.png" class="img-wide">
<p><n1>“Always label your potions,”</n1> that was the lesson drilled into you at witch school, but you’d always been too lazy for it. Now, though, you’ve finally learned it the hard way - because the vial you threw at the guards wasn’t a sleeping draught, it was an aphrodisiac. It did disarm them, true, but they didn’t just drop their swords; they stripped off their clothes too. Then they threw themselves at you, and in this tiny, fragile goblin body, you don’t stand a chance against even unarmed guards.
One grabs your head, the other your hips, and almost in perfect unison, with a single powerful thrust, they bury themselves deep inside you. One grips your hair and forces his hard cock down your throat; the other holds your hips steady and drives into your ass. Turned into wild beasts by the potion, they start fucking you at a frantic pace. They don’t care about you - they treat you like a toy. They don’t even care about each other. Each is only out for himself; their arms grip you harder, fingers digging painfully into your flesh. In their struggle to possess you, they gradually lift you higher and higher until your feet no longer touch the floor. They hold you suspended in the air, one by your head, the other by your hips.</p>
<img src="Image/potion3t.png" class="img-wide">
<p>Then you start to feel it: first the cock throbbing in your throat, then the exact same sensation deep in your ass. Both of them come at the same moment. But it isn’t just a fleeting instant - perhaps because of the potion, it lasts for over a minute. For more than a full minute you hang suspended in the air, no longer held up by their hands, but by the cocks pulsing and spurting inside you. All the while they keep flooding your body with their cum until your belly rounds out, visibly swollen.
Finally, with a simple step backward, they pull out, and you collapse onto the floor. Now you, the prince, and the guards all lie unconscious on the cold stone. You remain that way until the effects of the potion finally wear off.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<img src="Image/potion3e.gif" class="img-wide">
<p>The prince slowly opens his eyes, a sharp pain shooting through the back of his head. His eyelids feel heavy, his vision blurred, and he has to open his eyes again and again before he can finally see clearly. Before he can see you. You could not wait for him to fully regain consciousness, so if you could not awaken his mind, you did everything you could to rouse his body instead. <n2> - “Wh-what happened? And… what happens now?” </n2> - the prince asks once his vision finally clears completely.</p>
<img src="Image/potion3f.png" class="img-wide">
<p>That's when he finally gets the full picture - when he truly sees you, already exhausted, beads of sweat glistening on your forehead, tirelessly riding his cock. <n1>- "Finally… finally you're awake!"</n1> - you gasp, completely worn out. Then, gathering the last of your strength, you use that momentum to sink down onto the prince's cock with the full weight of your body - deep, again and again - until he finally cums inside you. With that, you regain your original body.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.ridingd is undefined>>
<<run setup.ridingd = new Audio("Sound/ridingd.mp3")>>
<<run setup.ridingd.volume = $clickVol>>
<</if>>
<<run setup.ridingd.play().catch(()=>{})>><img src="Image/expo2.png" class="img-wide">
<p>The smoke from the failed potion filled the chamber completely, so thick that nothing inside could be seen. You could not witness the transformation your body went through, yet you could feel that many things were changing. A surge of overwhelming confidence and self-admiration washes over you, and you sense that your body is undergoing alterations that justify this feeling. It seems the potion does not only alter your appearance, but reshapes your personality and behavior as well. The smoke slowly begins to fade, revealing a shadow towering over you. It is the prince, upon whom the potion has triggered far more drastic changes.</p>
<img src="Image/potion4a.png" class="img-wide">
<p>He has become much taller and more muscular, yet that is not what stands out the most. His body is covered in white fur, and two massive rabbit ears adorn his head. He has become a strange blend of man and rabbit, standing before you with a wide grin. He too is filled with the same sense of confidence and self-admiration. <n1> - “Wow… this potion is something else!” </n1> - you say with awe, then add - <n1> - “But we can’t stay like this… let’s get to work!” </n1></p>
<img src="Image/potion4b.png" class="img-wide">
<p>Without hesitation, you drop to your knees in front of the prince and take his enormous, potion-swollen cock in your hands. You need your tongue, your mouth, your hands - every ounce of effort you can muster. Yet the prince’s cock is simply too big for you. So you have to try something else. You lean back and lie down on the floor, spreading your legs wide - giving him the clearest possible invitation. And this time, the prince doesn’t hesitate either. With the speed of a rabbit, he throws himself onto you.</p>
<img src="Image/potion4c.png" class="img-wide">
<p>His enormous cock struggles at first to push into your soaking wet pussy; your new body needs a moment to adjust and stretch around him. But once it does, all limits vanish for the prince, and the full length of his shaft slams deep inside you… again and again… with relentless, unmatched speed.</p>
<img src="Image/potion4d.png" class="img-wide">
<p>This was no ordinary potion - it changed you in every possible way. Your bodies, your minds, and even your behavior all bowed to the potion’s power.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<img src="Image/potion5a.png" class="img-wide">
<p>The potion erupts like a geyser, but it reaches only you, coating every inch of your body. A strange sensation soon takes hold. Your skin begins to tighten. Your height does not change, yet everything about you feels wider, heavier. Your shoulders, hips, and thighs thicken, your skin turning pale in places before becoming mottled. Then you feel the skin of your scalp strain as two small horns push their way through your hair. Your chest grows heavier, your breasts swelling many times over. But the transformation does not stop there. The pressure does not subside until you instinctively grasp them, and then, without warning, milk sprays forth. <n1> - “What the hell is happening to me? Have I become a cow?” </n1> - you ask yourself in shock. You want to return to your old body as quickly as possible, yet you can feel that this time the familiar path will not lead you there. As your gaze falls upon your breasts, a grimly obvious idea takes shape. <n1> - “You have to milk me!” </n1></p>
<img src="Image/potion5b.png" class="img-wide">
<p>You lean forward, bracing yourself against the table, making your breasts feel even heavier. The prince approaches you hesitantly and kneels beside you. He slowly wraps his hands around your breasts and begins awkwardly pulling them up and down. You would be luckier if a peasant boy were here with you, for how would a prince know how to milk a cow. Still, even his clumsy movements bring results, with milk spraying onto the floor with every motion of his hands. It continues like this until your body finally returns to its original form.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div><img src="Image/potion6a.png" class="img-wide">
<p>Purple smoke, followed by a dark aura, fills the room before tentacles burst upward from the depths of the cauldron. <n1> - “Run!” </n1> - you shout at the prince. You, however, have no chance to escape, for by the time the single word leaves your lips, one of the tentacles has already seized you. You do not know what kind of creature this is, but witchcraft sometimes binds this world to other dimensions. This is now the result of your potion: a gate has opened within the cauldron, and through it this being has crossed, seeking prey.</p>
<img src="Image/potion6b.png" class="img-wide">
<p>The tentacles wrap around you very quickly, but they do not want to take you away. They slide under your clothes and tear them off. Then they hold your arms and legs so you cannot move. They lift you high above the cauldron. A new tentacle comes up from the hot liquid. It moves slowly over your body and touches between your legs, rubbing your most sensitive spot again and again. You moan loudly because the feeling is so strong. There is no escape – not alone, at least. But the prince is there. He starts to run away, but he stops at the door. He turns back, runs to the cauldron, and pushes it over. The hot liquid spills on the floor, the magic door inside closes, and the creature disappears.
<n1> - "Thank you… you saved me,” </n1> - you say.
<n2> - "It’s nothing,”</n2> - he answers. Even if the creature did not want to kill you, you are still very thankful to the prince.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div><img src="Image/potion7a.png" class="img-wide">
<p>Another failed potion explodes and splashes apart. It strikes the prince’s face and arm, causing his skin to slowly turn blue, then translucent. Only part of his face is affected, but his entire arm changes. <n2> - “What’s happening to me? Have I become slime?” </n2> - he asks in shock. As he looks around, he realizes he is alone in the room, you are gone. <n2> - “Olyndrea? Where did you go?” </n2> - he calls out, then notices a blue puddle on the floor, the same color as his hand. At first it lies motionless, but as he steps closer, it begins to bubble.</p>
<img src="Image/potion7b.png" class="img-wide">
<p>Soon something - or rather, someone - begins to rise from the puddle. It is you. The potion has covered your entire body, transforming you completely into slime. Not only your skin, but your whole body has changed, your bones and internal organs as well - only your human shape remains. <n1> - “This is horrible… I feel like I could melt apart at any moment!” </n1> - and it is hardly surprising that you have no desire to remain in this form.</p>
<img src="Image/potion7c.png" class="img-wide">
<p>A cold shiver ran down the prince’s back as you took his cock into your mouth.<n2>“Brr… you’re so cold…”</n2> - he said. That was no surprise - your whole body was made of slime. But it had its advantages. Without organs, muscles, throat, or any other human parts, you had no physical limits. You could let his cock slide as deep as he wanted without gagging. That was also why, in the final moment when he reached his climax, grabbed your head, and pushed it down hard onto his cock - instead of following the normal path and curving down your throat - his cock went straight forward. It pushed right through the back of your non-existent skull. The feeling was strange to you, but as a slime it didn’t really matter.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div><img src="Image/potion8a.png" class="img-wide">
<p>Another bad recipe, another failed potion, and once again you are both its victims. The prince shows no visible signs of change, but the same cannot be said for you. Once more, you take on the form of a hostile race - this time, your body gains every trait associated with orcs. You grow taller, massively muscular, your skin turns green, and large tusks jut from your mouth. The transformation is so drastic that the prince recoils in fear, unsure whether only your appearance has changed, or your mind and behavior as well. He quickly hides beneath the table, which you effortlessly lift and toss aside.
<n1> - “Stop hiding! I’m not going to hurt you… only my appearance has changed, inside I’m still the same person!” </n1>
<n2> - “Are you sure? Orcs are known for making sudden decisions. Maybe you’re calm now, but what if your killer instinct takes over?” </n2>
<n1> - “That’s exactly why we need to hurry, because I want my old body back as soon as possible too.” </n1> - you say, shoving another piece of furniture aside to catch the fleeing prince.
<n2> - “But I don’t want this!” </n2>
<n1> - “This is a sacrifice you have to make!” </n1> - at last, you manage to grab him. <n1> - “Stop struggling! If you cooperate, this will be over sooner!” </n1></p>
<img src="Image/potion8b.png" class="img-wide">
<p>With your new, much greater strength, you easily hold the prince down. You place his head in your lap, pull off his trousers, and in your now huge hand his cock looks even smaller. You gently take it and start to stroke it up and down. <n2>“Guards!”</n2> the prince tries to shout, but you quickly cover his mouth. More exactly, you press one of your breasts over it. Suddenly the prince becomes very still. Then you feel his tongue slowly slide across your nipple, and his lips softly close around your breast. Since he is no longer fighting, it takes only a few minutes before he comes.
That is when you both realise something: at first it seemed the potion had not changed the prince at all - no visible difference appeared on the outside. But now it is clear that something inside his body has changed after all. From now on you both have to be more careful. You must always make sure that the effect of any potion fully ends for both of you. You never know what small but important thing a failed potion might have quietly changed inside you.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div><img src="Image/expo2.png" class="img-wide">
<p>After the explosion, you come to on top of a table, your head still slightly dazed. Unicorn horn is a highly unstable ingredient, so it is no surprise that the force of the blast hurled you all the way to the table standing in the corner of the room. Suddenly something lands on your stomach - heavy and warm. That is when you open your eyes and look ahead. <n1> - “Oh, damn it!” </n1> - before you can react, the prince has already grabbed you. Or rather, the creature he has become. Half human, half horse, yet not a centaur. Something entirely different has come into being - a new form of life. With his strong hands he grabs your legs and forces them wide apart. You have no chance to fight back. <n1>- “No, no, no… come on! Wake up!”</n1> Your words are useless - the prince is not himself. Animal instincts control him completely.</p>
<img src="Image/potion10a.png" class="img-wide">
<p>He steps closer. His cock slides slowly over your body. Only now do you truly see how huge it really is. Then he steps back a little. He takes his cock in his hand and presses it against your pussy. But it is too big. Instead of going inside you, it only pushes you farther across the table. <n1> - "It's too big! It won't work like this!"</n1> - you say to the prince, but he doesn’t hear a word. He just keeps trying, again and again. With every try he gets more and more angry. Finally he grabs your thighs. He pushes his hips forward and at the same time pulls you toward him by your thighs. The two opposite forces do what he wants: his enormous cock forces its way deep into your pussy without mercy. It almost seems impossible - like it couldn’t really happen - but the feeling is very real. You feel your pussy stretch wide, almost tearing, as if this huge cock could rip you apart at any moment.</p>
<img src="Image/potion10b.png" class="img-wide">
<p>But this was only the beginning. The prince did not let go. He kept moving his hips and pressed down on you with his full weight, forcing his huge cock deeper inside you. With every movement he went deeper and deeper. Your body was pushed to its very limit. You already felt that this was the end - you could not take even one more centimetre of that huge cock. But then the prince stopped. He let out a loud neigh, and his throbbing cock began to fill your body with cum. As he leaned back, his cock slipped out of you. Hot cum shot out of your pussy like a geyser and splashed all over the room, covering everything. The prince collapsed onto the floor and lay there unconscious. You stayed on the table, too tired to move. By the time the prince returned to his original form, the strange horse-man creature’s cum was still slowly dripping from your pussy. </p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.horse is undefined>>
<<run setup.horse = new Audio("Sound/horse.mp3")>>
<<run setup.horse.volume = $clickVol>>
<</if>>
<<run setup.horse.play().catch(()=>{})>><img src="Image/potion9a.png" class="img-wide">
<p>Although you were meant to shape the prince into a magnificent royal figure, this potion completely reversed your roles. You became one of royal blood, a princess, while the prince turned into the exact opposite of what you had intended. He grew shorter, almost dwarf-like, his face dominated by a large round nose and an enormous black mustache beneath it. The sight is so ridiculous that you cannot help but laugh.
<n2> - “Hey! This isn’t funny! Stop laughing… help me instead. I want my original form back!” </n2> - the prince snaps indignantly.
<n1> - “Sorry… I don’t mean to… but you look so ridiculous.” </n1> - you say, giggling, unable to stop laughing. <n1> - “Better if I don’t even look at you…” </n1> - you turn your back to the prince, lean forward, place your hands on the table, and let your hips sway gently. <n1> - “So what are you waiting for? You were just desperate to change back a moment ago.” </n1>
<n2> - “I can’t reach that high…” </n2> - he mutters angrily beneath his mustache. <n1> - “What did you say?” </n1>
<n2> - “I SAID I CAN’T REACH THAT HIGH!” </n2> - the prince shouts, far more angrily than usual.
<n1> - “Relax… there’s that crate… stand on it!” </n1></p>
<img src="Image/potion9b.png" class="img-wide">
<p>Even with the crate, he can only just reach your bottom. He still has to stand on tiptoe to push his cock into your pussy.
<n1>- “Shall we change position?”</n1> - you asked.
<n2>- “Shh… don’t disturb me… I’m concentrating!”</n2>
Although the prince’s body had shrunk, his kindness and shyness had disappeared along with his size. He had become a grumpy, proud little dwarf. But one thing was true: he really was concentrating. Standing on tiptoe, balancing carefully, his small hands gripped your bottom to hold on while he tried clumsily to fuck you.
Then, in one moment, despite all his effort, the crate slipped out from under him. He fell backward and pulled you with him. He hit the floor; you landed on top of him. The sudden fall made his cock slide deep inside you, and at that exact moment he came.
<n1>- “Are you okay?”</n1> - you asked.
<n2>- “I’m fine… just get off me!”</n2>- he answered.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div><img src="Image/Eldoria.png" class="img-wide">
<p>The ingredients you have gathered so far have not brought the success you hoped for, yet you refuse to give up hope. <n1>Eldoria,</n1> the kingdom of magic, still holds countless rare ingredients, waiting to be discovered. You have already taken the first step: you have left the castle gates behind. Now, only one question remains - <n1>which path will you choose?</n1></p><div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "EAST">><<goto "EAST">><</link>></div> <div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "BACK">><<goto "PotionA">><</link>></div></div>
<<if setup.clickSound is undefined>><<run setup.clickSound = new Audio("Sound/click.mp3")>><<run setup.clickSound.volume = $clickVol>><</if>><<run setup.clickSound.play().catch(()=>{})>>
<<script>>
(() => {
const bgm = document.getElementById("bgm");
if (bgm) {
bgm.play().catch(() => {
// ha a böngésző autoplay-t tilt, első kattintásra induljon
document.addEventListener("click", () => bgm.play().catch(()=>{}), { once:true });
});
}
})();
<</script>>
<<script>>
(() => {
if (setup.cavemusic) {
setup.cavemusic.pause();
setup.cavemusic.currentTime = 0;
}
})();
<</script>><img src="Image/1.png" class="img-wide">
<div style="text-align: center;"><div class="start-link-wrapper"><<link "BACK">><<goto "Menu">><</link>></div></div><div style="text-align: center;">
<div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;">
<<link "NORTH">><<goto "NORTH">><</link>>
</div>
<div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;">
<<link "SOUTH">><<goto "SOUTH">><</link>>
</div>
<div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;">
<<link "EAST">><<goto "EAST">><</link>>
</div>
<div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;">
<<link "WEST">><<goto "WEST">><</link>>
</div>
</div><img src="Image/advdress.png" class="img-wide">
<p>The <n1>eastern lands of Eldoria</n1> remain untouched, where nature still reigns supreme. No matter how hard humanity has tried, it has never been able to truly claim this region. Ancient vegetation and the magical creatures that dwell here rule over everything, so it comes as no surprise that you choose more practical attire - clothing that allows free movement and does not catch on the rampant growth as you venture deeper into the unknown.</p>
<img src="Image/wg.png" class="img-wide">
<p>As far as the eye can see, this land is ruled by the <n1>Whispering Greenwood</n1> - a forest of hidden dangers and long-forgotten treasures. Standing at the forest’s edge, the path is still clearly defined: a well-trodden trail lined with trees leads inward. Yet as you venture deeper, nature slowly reclaims its hold, and the path gradually loses its clear shape. Deeper within, the wide trail vanishes entirely, replaced by countless narrow, branching paths stretching out before you.</p>
<div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "TAKE THE LEFT PATH">><<goto "LP">><</link>></div> <div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "BACK">><<goto "Adventure">><</link>></div></div> <<if setup.forest is undefined>><<run setup.forest = new Audio("Sound/forest.mp3")>><<run setup.forest.volume = $clickVol>><</if>><<run setup.forest.play().catch(()=>{})>><img src="Image/wg2.png" class="img-wide">
<p>You choose the path on the left and continue onward. You follow a faint trail that seems to have been trodden not long ago, its footprints leading straight toward a cave. It is a discovery that feels both promising and ominous. Promising, because one of the region’s most powerful magical mushrooms, the<n1> Dawn Amanita</n1>, is known to grow deep within caves. Ominous, because the footprints disappear into the darkness of the cave - clear proof that it is not uninhabited.</p>
<div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "ENTER THE CAVE">><<goto "cave1">><</link>></div> <div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "BACK">><<goto "EAST">><</link>></div></div>
<<if setup.step is undefined>><<run setup.step = new Audio("Sound/step.mp3")>><<run setup.step.volume = $clickVol>><</if>><<run setup.step.play().catch(()=>{})>>
<<script>>
(() => {
const bgm = document.getElementById("bgm");
if (bgm) bgm.pause();
})();
<</script>><img src="Image/wg3.png" class="img-wide">
<p>The cave is eerily silent, broken only by the sound of water dripping from the ceiling to the stone floor. You move forward with uncertain steps, stumbling over rocks and slick, moss-covered ground. Then, suddenly, in the light of your torch, <n1>three different paths</n1> come into view. Which path will you take?</p>
<div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "LEFT">><<goto "cave2a">><</link>></div><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "CENTER">><<goto "cave2b">><</link>></div><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "RIGHT">><<goto "cave2c">><</link>></div><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "BACK">><<goto "LP">><</link>></div></div>
<<if setup.cave is undefined>><<run setup.cave = new Audio("Sound/cave.mp3")>><<run setup.cave.volume = $clickVol>><</if>><<run setup.cave.play().catch(()=>{})>>
<<if setup.cavemusic is undefined>><<run setup.cavemusic = new Audio("Sound/cavemusic.mp3")>><<run setup.cavemusic.volume = $clickVol>><</if>><<run setup.cavemusic.play().catch(()=>{})>><img src="Image/wg4.png" class="img-wide">
<p>At first, the left passage of the cave is just as barren, gray, and dark as the entrance itself. Then, in the light of your torch, a splash of color suddenly stands out - an out-of-place narrow passage glowing in shades of pink. You lower yourself onto all fours and move closer to examine the passage. It is narrow, but wide enough for you to crawl deeper inside.</p>
<div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "CRAWL INSIDE">><<goto "cave2a1">><</link>></div> <div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "BACK">><<goto "cave1">><</link>></div></div>
<<if setup.cave2 is undefined>><<run setup.cave2 = new Audio("Sound/cave2.mp3")>><<run setup.cave2.volume = $clickVol>><</if>><<run setup.cave.play().catch(()=>{})>><p>You slowly move deeper into the passage, dragging yourself forward along the ground. The hard, rocky floor presses constantly against your palms and knees, making every movement uncomfortable and demanding. At first, nothing seems unusual - except for the faint pink glow shimmering from deep within the narrow tunnel. It is this strange light that captures your attention, and although you instinctively move toward it, in a passage this tight there is no other direction you could possibly take. As you crawl farther inside, the tunnel grows increasingly narrow until your body is pressed from wall to wall. With every movement, it feels as if the stone itself is drawing closer, slowly closing in around you. Then, without warning, the pink glow vanishes, plunging you into complete darkness. Turning back is no longer an option, leaving you with no choice but to continue forward through the confined passage. Groping ahead in the darkness, your palm suddenly brushes against something unfamiliar. It is not hard, nor cold like the surrounding rock. It is soft, slick, and warm - disturbingly flesh-like.</p>
<img src="Image/wg5.png" class="img-wide">
<p>Deeper inside, it is no longer just the ground beneath your palms that changes - the walls and even the rock above you transform into the same strange, alien substance. The slime you had only touched moments ago now coats your entire body. Every inch forward becomes a struggle, as the softened, slick tunnel makes movement increasingly difficult. As you force your way deeper, everything around you suddenly shifts. It feels as though the walls that once surrounded you in silence have come alive. This is no illusion - everything truly moves, and with that motion, the walls close in completely around you. They seize you at the waist, trapping you within the narrow chamber. Then the pink light returns, casting its eerie glow and illuminating the entire cavity. Only then does the true nature of the trap you willingly walked into become clear. The slimy substance coating the walls - and now your body as well - is more than mere residue; it acts like an acid, a powerful solvent. It does you no harm, yet it strips away your clothing completely, erasing it as if it never existed. This, too, is no accident. The process is carefully designed to prepare you for the creature that has claimed you as its prey.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "A TENTACLE RISES BEFORE YOU">><<goto "cave2a2">><</link>></div></div>
<<if setup.ten1 is undefined>><<run setup.ten1 = new Audio("Sound/ten1.mp3")>><<run setup.ten1.volume = $clickVol>><</if>><<run setup.ten1.play().catch(()=>{})>><img src="Image/wg6.png" class="img-wide">
<p>The tentacle slowly rose into the air and turned toward you, as if it were watching. It swayed from side to side with curious intent, almost as though it were weighing you up. <n1> – "What the hell is....." </n1> You didn’t get to finish the sentence. With one sudden movement, the tentacle cut your words off mid-breath. All you had to do was open your mouth for a moment, and the tentacle took advantage of that moment. It wedged itself between your teeth and then forced your jaws apart. From there, there was nothing to stop it. It penetrated deep into your mouth and throat and continued to go deeper and deeper, unstoppable. This is the moment when the narrow passage truly comes alive. Dozens of tentacles emerge from every direction, wrapping around you in an instant. They form a living, flesh-and-blood prison with no chance of escape. It all happens so suddenly that you barely have time to comprehend it – before yet another surprise awaits you. Or rather, two. </p>
<img src="Image/wg7.png" class="img-wide">
<p>Almost at the same moment, the two tentacles strike. Moving in perfect harmony, they press against your body simultaneously, and with a single, merciless motion break through the barrier raised by your body’s physical limits - <n1>It penetrated you.</n1> Huge and thick, yet flexible and agile at the same time. They stretch your body, and as they go deeper and deeper, they stretch the limits of your body as well. Resistance is futile. Your limbs are completely immobilized, and with a tentacle writhing deep in your throat, even the air you would need to fight is stolen from you.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "YOU UNWILLINGLY GIVE UP THE FIGHT">><<goto "cave2a3">><</link>></div></div>
<<if setup.ten2 is undefined>><<run setup.ten2 = new Audio("Sound/ten2.mp3")>><<run setup.ten2.volume = $clickVol>><</if>><<run setup.ten2.play().catch(()=>{})>><img src="Image/wg8.png" class="img-wide">
<p>More tentacles appear, one after another, and your sense of time slowly dissolves. You no longer know how long you have been trapped inside - hours… or perhaps even days. It becomes harder and harder to separate reality from nightmare. But one thing is certain: the thought that our body is merely the fragile shell of our earthly existence now gains meaning - here, in this dark, slick prison, in a twisted and merciless way. But here, in this darkest hour, this fragile shell is no longer filled by the soul… but by the tentacles. In your throat, your stomach, your womb, deep inside... and some tentacles too deep. </p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "YOUR ETERNAL CAPTIVITY HAS NOW BEGUN">><<goto "badend1">><</link>></div></div>
<<if setup.ten3 is undefined>><<run setup.ten3 = new Audio("Sound/ten3.mp3")>><<run setup.ten3.volume = $clickVol>><</if>><<run setup.ten3.play().catch(()=>{})>><img src="Image/wg9.png" class="img-wide">
<p>It seems that Olyndrea’s adventure has come to an unfortunate end. The quest she received from the king remains unfinished. A single decision led her here - a choice that cost her either her life, or her freedom. Yet the heavens do not turn away. They are merciful, granting one final chance. Now, you may return and change the decision that sealed her fate.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE MOMENT OF DECISION">><<goto "cave2a">><</link>></div></div>
<<if setup.badend is undefined>><<run setup.badend = new Audio("Sound/badend.mp3")>><<run setup.badend.volume = $clickVol>><</if>><<run setup.badend.play().catch(()=>{})>><img src="Image/wg10.png" class="img-wide">
<p>You choose the central path and carefully make your way deeper into the cave. At first, everything remains as dark and cold as it was near the entrance, but after a few steps, the surroundings slowly begin to change. A faint glow creeps across the stone walls, and soon the cave is filled with a soft, colorful radiance. Before long, you discover the source of the light: deep within the cavern, thousands of mushrooms glow in countless hues. Blues, purples, greens, and golden tones shimmer together, like a living field of stars hidden beneath the earth. As you move closer, an unfamiliar sound reaches your ears. At first it resembles a gentle chiming or soft chirping, as if tiny bells or distant creatures were calling out. Yet the longer you listen, the more it feels like something else entirely-almost like speech. You cannot make out any words, only rhythm and tone, and no matter how you look around, you cannot see the source of the sound. The sound surrounds you, unseen. Are the mushrooms… talking?</p>
<div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "FIND THE SOURCE OF THE SOUND">><<goto "cave2b1">><</link>></div> <div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "BACK">><<goto "cave1">><</link>></div></div>
<<if setup.mush1 is undefined>><<run setup.mush1 = new Audio("Sound/mush1.mp3")>><<run setup.mush1.volume = $clickVol>><</if>><<run setup.mush1.play().catch(()=>{})>><p>You move cautiously among the mushrooms, listening closely to every sound as you try to follow the unfamiliar voice. The chiming, chirping melody leads you ever deeper into a dense cluster of mushrooms glowing with a soft blue light. At the heart of this azure grove, you suddenly notice something that immediately stands apart from the rest: a single mushroom standing alone, its cap red and dotted with white spots. It feels completely out of place. <n1>Could this be the source of the sound?</n1></p>
<img src="Image/wg11.png" class="img-wide">
<p>You bend down to take a closer look - perhaps even to pick it up - and that is when you realize this is no ordinary mushroom. The red cap speckled with white is not a decoration or disguise, but the creature’s head itself, a living part of its body. Beneath it, a tiny figure with blue skin emerges into view. A diminutive <n1>mushroom fairy</n1> stands before you, one that had blended perfectly into its surroundings until the moment you leaned in close enough for it to reveal its true form.</p>
<img src="Image/wg12.png" class="img-wide">
<p>Until now, you had only seen such a being depicted on the pages of ancient codices, yet now it stands before you in its true form. You cannot bring yourself to miss this rare opportunity to learn more, so you slowly extend your hand toward the tiny creature. In that very moment, it looks up at you. It seems even more startled than you are - to it, you are the unexpected visitor. In a single heartbeat, surprise turns into fear.<n1>– “Wait! Don’t run! I don’t mean you any harm!”</n1> - you cry out after it, but the fairy is already fleeing, disappearing in an instant among the glowing mushrooms.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CROSSROADS">><<goto "cave1">><</link>></div></div>
<<if setup.mush2 is undefined>><<run setup.mush2 = new Audio("Sound/mush2.mp3")>><<run setup.mush2.volume = $clickVol>><</if>><<run setup.mush2.play().catch(()=>{})>><img src="Image/wg13.png" class="img-wide">
<p>As you enter the cave’s right-hand passage, you once again notice the footprints that carved the trail leading to the cave. You do not have to venture far to realize who left them behind: <n1>goblins</n1> have made their lair deep within the cavern. They are dangerous, repulsive creatures who have long been at war with humankind, even if they rarely engage in open battle. They know they would be overmatched, and so they rely on other methods instead. Lying in wait, using darkness and terrain to their advantage, they launch sudden raids on the edges of villages, plunder caravans, and attack lone travelers. Yet they are also masters of life in the depths, and for that very reason, it is not unlikely that within their camp or storerooms they have stockpiled mushrooms and materials gathered from below - resources that, with sufficient caution, may yet prove useful to you.</p>
<div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "ENTER THE GOBLIN CAMP">><<goto "cave2c1">><</link>></div><<if $goblin is true>><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "DRINK THE GOBLIN POTION">><<goto "cave2c2">><</link>></div><<else>><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px; opacity: 0.55; cursor: default;">
GOBLIN POTION REQUIRED</div><</if>></div>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "BACK">><<goto "cave1">><</link>></div></div>
<<if setup.camp is undefined>><<run setup.camp = new Audio("Sound/camp.mp3")>><<run setup.camp.volume = $clickVol>><</if>><<run setup.camp.play().catch(()=>{})>><img src="Image/wg32.png" class="img-wide">
<p>It was one of the <n1>stupidest ideas</n1> in the world - no, in the entire universe - to walk into a goblin camp unarmed and without a disguise. It doesn’t take long before you’re spotted. Facing such overwhelming numbers is impossible, even for a seasoned warrior. Your fate is sealed. Rough hands seize you, hurling you to the ground before you can even react. They close in, pinning you down, weapon tips pressing into your back. There is no escape - you are captured.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "THE RING OF GOBLINS CLOSES IN.">><<goto "goborg1">><</link>></div></div>
<<if setup.goblin is undefined>><<run setup.goblin = new Audio("Sound/goblin.mp3")>><<run setup.goblin.volume = $clickVol>><</if>><<run setup.goblin.play().catch(()=>{})>><img src="Image/wg14.png" class="img-wide">
<p>No matter how much you despise the goblin way of life, the safest way to freely explore their camp is to become one of them. That is why the recipe you discovered not long ago - together with the prince - now proves especially useful: <n2>the potion of goblin transformation.</n2> You remove the stopper from the bottle, and the potion’s sharp stench immediately hits your nose. You know this foul smell well and you know just as surely that its taste is even worse. <n1> – “Bleee… That’s disgusting!”</n1> As you swallow the potion, it immediately gets to work, and by the time the awful taste fades from your mouth, the transformation is already complete. Perhaps you are a bit more presentable than the average goblin, but in their eyes, you are one of them. Still, it would be wise to change your clothes as soon as possible - goblins may not be the sharpest creatures, but adventurer’s attire hardly counts as goblin wear, even to them.</p>
<img src="Image/wg15.png" class="img-wide">
<p>A bit of sneaking around - and, of course, a stroke of luck - and you soon find a discarded, ragged piece of clothing lying on the ground. It is torn, filthy, and slightly foul-smelling, but it will do. Once you put it on, you blend perfectly into goblin life. Now you can confidently step into the camp and begin your exploration.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "ENTER THE CAMP">><<goto "cave2c2a">><</link>></div></div>
<img src="Image/wg16.png" class="img-wide">
<p>The goblins sitting around the campfire notice you at first. Your face may not be familiar to them, but they pay little attention to your presence. It seems your plan has worked - now, in <n1>goblin form,</n1> you can move freely through the camp and begin your exploration without hindrance.</p>
<div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "LEFT">><<goto "prison">><</link>></div><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "CENTER">><<goto "brarea">><</link>></div><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "RIGHT">><<goto "storage">><</link>></div><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "BACK">><<goto "cave2c">><</link>></div></div>
<<if setup.camp2 is undefined>><<run setup.camp2 = new Audio("Sound/camp2.mp3")>><<run setup.camp2.volume = $clickVol>><</if>><<run setup.camp2.play().catch(()=>{})>><img src="Image/wg17.png" class="img-wide">
<p>Here, around the goblin camp, the cave widens, forming natural rock ledges along its walls. Upon these ledges stand the goblins’ crude, ramshackle structures. Beneath one such ledge, wedged deep into the rock, you notice a section sealed by a thick wooden door and barred with iron grates. From behind the bars, <n1>a soft sound of sobbing drifts through the cavern,</n1> barely audible beneath its echoing hush.</p>
<div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "MOVE CLOSER TO THE BARS">><<goto "prison1">><</link>></div> <div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "BACK">><<goto "cave2c2a">><</link>></div></div>
<<if setup.camp3 is undefined>><<run setup.camp3 = new Audio("Sound/camp3.mp3")>><<run setup.camp3.volume = $clickVol>><</if>><<run setup.camp3.play().catch(()=>{})>><img src="Image/wg19.png" class="img-wide">
<p>At the center of the camp, not far from the campfire, another crude structure draws your attention. It is a makeshift building, draped in rags and the hides of slain animals. From within, blood-chilling sounds seep out: <n1>crying, screaming, the goblins’ raucous laughter, and painful, unsettling moans.</n1> Your steps carry you toward the tent almost against your will, though you are not certain you are ready for what you might see inside. It is unlikely that any of the ingredients you seek would be found there, yet you feel you cannot turn away from whatever is happening within. You must take advantage of the fact that you walk among the goblins and so this ominous curiosity pulls you ever closer.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CROSSROADS">><<goto "brarea1">><</link>></div></div>
<<if setup.camp4 is undefined>><<run setup.camp4 = new Audio("Sound/camp4.mp3")>><<run setup.camp4.volume = $clickVol>><</if>><<run setup.camp4.play().catch(()=>{})>><img src="Image/wg21.png" class="img-wide">
<p>You find yourself in a secluded, enclosed section of the cave, where the rocks provide natural cover. No fire burns here, and few ever pass through this area. Barrels, crates, and various makeshift containers stand clustered together - this must be the goblins’ storeroom. Here they gather everything they have plundered from humans: food, equipment, usable goods, anything they believe still holds value. It is not unlikely that whatever they have gathered from the depths of the cave - rare mushrooms and unusual ingredients - also lies hidden somewhere among the crates.</p>
<div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "SEARCH THE CRATES">><<goto "CRATES">><</link>></div> <div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "BACK">><<goto "cave2c2a">><</link>></div></div><p>As the bars already suggested, a prison reveals itself before you. Inside, soft, muffled sobbing echoes between the stone walls. When you step closer, the sight hits you like a blow to the gut. The prisoners are chained to the cavern wall, their hands and feet bound in iron, utterly helpless. There are two of them: a human, and one of your own kind - an elven woman.</p>
<img src="Image/wg18.png" class="img-wide">
<p>Their clothes hang from them in tatters, their bodies covered in filth, bruises, and fresh wounds. There is no need to imagine what has been done to them - the marks tell the story well enough. The sight burns itself painfully into your mind, forcing you to look away for a moment. No matter how desperately you want to help, you know there is no chance to do so now. The goblin form granted by the potion conceals your true nature, but a single wrong move would be enough to arouse suspicion. You are alone, deep in hostile territory, and you stand no chance against the numbers here - not even with your potions. And so, with a heavy heart, you are forced to leave them behind… for now.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "BACK">><<goto "cave2c2a">><</link>></div></div><img src="Image/wg20.png" class="img-wide">
<p>Just as you expected, the sight is shocking. Inside, several <n1>humans and elves struggle as a swarm of goblins surrounds them.</n1> They fight among themselves, shove one another aside, all for the chance to get closer to the prisoners. They were likely captured from nearby villages, or along the forest roads that wind through the area. Some of the captives are still covered in little more than dirt - perhaps they were taken only recently. Others bear fresh scrapes and wounds; they have been here longer, but not long enough to have surrendered to their fate. As much as they are able, they still fight against the inevitable. Yet there is <n1>one prisoner inside who is different from the rest.</n1> Bound and suspended from a ceiling beam, hanging apart from the others, they remain eerily still and silent. Their body is marked with the scars of wounds that healed long ago. When a goblin approaches, they do not plead or struggle - they greet it with a smile.</p>
<img src="Image/ropegif.gif" class="img-wide">
<p>When the goblin's cock penetrated her ass, she moaned. Unlike the others, there was no pain in her voice, she did not sound sad or bitter, the sound she made - the moan - was filled with pleasure and desire. The sound grew louder and louder as the goblin moved the woman's bound body with one hand, swinging it up and down like a swing. Then your gaze met hers. Her eyes were empty, her soul long since turned to dust, her mind completely broken. She had been here for a long time, too long...</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "BACK">><<goto "cave2c2a">><</link>></div></div>
<<if setup.camp5 is undefined>><<run setup.camp5 = new Audio("Sound/camp5.mp3")>><<run setup.camp5.volume = $clickVol>><</if>><<run setup.camp5.play().catch(()=>{})>><img src="Image/goblingif.gif" class="img-wide">
<p>You search through the crates one by one. The first contains rusted weapons - swords and daggers once carried by villagers or caravan guards. From the next crate spill yellowed pages and books with cracked spines; spell codices covered in elven script, clearly unreadable to the goblins, yet kept all the same. Another container holds small pieces of jewelry, amulets, and broken magical trinkets - silent remnants of lives long disrupted. You are almost ready to move on when, in the depths of the last crate pushed aside, something entirely different catches your attention. Not metal, not parchment, not plunder.</p>
<img src="Image/wg22.png" class="img-wide">
<p>At the bottom of the crate, the <n1>Dawn Amanita</n1> gleams - a prize beyond measure, the most valuable ingredient one could hope to find in the depths of such a dark cave. At last, your journey has borne fruit, and you have gained a new component for your craft. You carefully wrap it up, already preparing to return and continue your experiments with the prince. <n1>But your search has not gone unnoticed.</n1> As you lean forward, reaching deep into the crate to retrieve the mushrooms, a goblin slips silently up behind you. You only realize it is there when it finally speaks.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "A GOBLIN SHOUTS AT YOU">><<goto "CRATES2">><</link>></div></div>
<<set $amanita to true>>
<<if setup.search is undefined>><<run setup.search = new Audio("Sound/search.mp3")>><<run setup.search.volume = $clickVol>><</if>><<run setup.search.play().catch(()=>{})>><img src="Image/wg23.png" class="img-wide">
<p>You are so absorbed in your searching - and in the joy of your success - that you fail to hear the heavy footsteps of the fat goblin lumbering up behind you. You only notice its presence when a deep, guttural voice rumbles out <n2>– “Thief!”</n2> -the goblin yells from behind you.
<n1> - “I… I’m not a thief! I was just taking inventory!”</n1>
<n2> - “Inventory? What’s that? You’re lying! I can see you’re hiding something!”</n2> - with his thick fingers, he points at your hands, which you instinctively keep hidden behind your back. You are clutching the mushroom you just took - concealed, because you have no idea what value it might hold to the goblins.
<n1> – “I’m not hiding anything… Ouch… my hand…”</n1> - The goblin steps closer and grips your hand with brutal strength, forcing it into view and revealing what you were trying to conceal. </p>
<img src="Image/wg24.png" class="img-wide">
<p>Surprise flashes across his face as he notices the mushroom in your hand. <n2> -“A mushroom? You’re stealing a mushroom?”</n2>
<n1> - “See? I don’t have anything valuable… and I’m sorry… can I go now?”</n1>
<n2> - “No… Why would you steal a mushroom? There are tons of them in the cave… you could pick them anytime… You’re trying to trick me! Because you think I’m stupid! But you won’t fool me! You’re hiding something else! I should tell the boss!”</n2>
<n1> - “You don’t have to tell anyone! I don’t have anything else… you can check for yourself!”</n1> - With that innocent sentence, you unintentionally give the goblin an idea.
<n2> - “Hmmm… true… Then take off your clothes! Let me see what you’ve been hiding underneath!”</n2></p>
<div style="text-align: center;"><div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "TRY TO ESCAPE">><<goto "CRATES3">><</link>></div> <div class="start-link-wrapper" style="display:inline-block; margin: 0 10px;"><<link "DO WHAT HE DEMANDS">><<goto "CRATES4">><</link>></div></div>
<<if setup.thief is undefined>><<run setup.thief = new Audio("Sound/thief.mp3")>><<run setup.thief.volume = $clickVol>><</if>><<run setup.thief.play().catch(()=>{})>><p>You do not know who leads this goblin camp, and you have no desire to find out. You have what you came for - now all you want is to leave this place behind. You feel that the quickest way out is to cooperate. And so the ragged garment, which never truly hid much of you, slips to the ground, revealing the natural grace of your form and the simple truth that you are hiding nothing at all.</p>
<img src="Image/wg25.png" class="img-wide">
<p>His eyes light up, and what you suspected from the very beginning now seems to be proven true. You may have become a goblin, but you still stand out - because goblin girls are simply not meant to be this pretty, this graceful, this delicate. The goblin steps closer. With a single finger, he traces along your lips, then - without warning - pushes it into your mouth, forcing your lips apart <n2> - “Seems like you didn’t hide anything in there either!”</n2> His hand then slowly moves on, sliding across your shoulder.
<n2> - “Hmmm… How come I’ve never seen you around here before?”</n2> - he growls.
<n1> - “I’ve been here the whole time…”</n1>
<n2> - “Liar! I’d definitely remember you!”</n2> - He grabbed your breast, then pinched your nipple with two fingers.
<n1> - “I’m not lying… and I wasn’t lying before either. You can see it ... I didn’t take anything else, only the mushroom… so can I go now?”</n1>
<n2> - “Why steal a mushroom? It makes no sense to take one… there are mushrooms everywhere in here…”</n2>
<n1> - “I… I just… I was hungry!”</n1> - No better lie comes to mind. The goblin places his heavy hands on your shoulders.
<n2>– “Hungry?… Then I’ve got something for you!”</n2> - and forces you down to your knees.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "THE WAY OUT IS COOPERATION">><<goto "CRATES4a">><</link>></div></div>
<<if setup.thief2 is undefined>><<run setup.thief2 = new Audio("Sound/thief2.mp3")>><<run setup.thief2.volume = $clickVol>><</if>><<run setup.thief2.play().catch(()=>{})>><img src="Image/wg26.png" class="img-wide">
<p>Just as you said moments ago, the way out lies in cooperation. And so, when his thick fingers close around your head and tighten their grip, you know that the safest choice is to do as he demands and leave as soon as you can. It seems that your little adventure cannot end without a price being paid. So you opened your mouth as wide as you could and started sucking his cock as if your life depended on it, which in a way was true.
<n2> - "Open your mouth wider! Deeper!" </n2> - he growled again and again.
<n1> - "I can't open it any wider!"</n1>
<n2> - "Of course you can! </n2> - he pushed his cock back into your mouth, then held your head tightly with his hand and thrust it down your throat with a powerful movement of his hips. </p>
<img src="Image/gbchef.gif" class="img-wide">
<p>His thick cock stretches your throat and you choke on your own saliva. He moans above you in a lustful voice, grunting slightly <n2> - "Now it's time for what I promised!" </n2></p>
<img src="Image/wg27.png" class="img-wide">
<p>His cum sprayed from his cock and covered your whole face. <n2> - “Like I promised… here’s something for you to eat… fresh and filling! Go on...enjoy it while it’s still warm!”</n2> - You never would have guessed goblins were capable of such “clever humor.” The goblin leaves, and you are given the perfect chance to escape. You don’t hesitate - you take it, and start making your way back to the castle. After all, you have what you came for… and the potion’s effect will soon wear off.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CASTLE">><<goto "Adventure">><</link>></div></div>
<<if setup.thief3 is undefined>><<run setup.thief3 = new Audio("Sound/thief3.mp3")>><<run setup.thief3.volume = $clickVol>><</if>><<run setup.thief3.play().catch(()=>{})>><p>You resort to one of the oldest tricks in the world. <n1> - “What’s that over there?”</n1> - you shout. Surprisingly, the goblin falls for it. You seize that brief moment, wrench your hand free from his grip, and sprint past him. As you run, you knock over a stack of crates and boxes, slowing his pursuit, then dash deeper into the camp. You glance back at your pursuer one last time… and instantly regret it. In the very next moment, you crash headlong into someone else. The leader of the camp. </p>
<img src="Image/wg28.png" class="img-wide">
<p>The impact sends you crashing to the ground.<n1> - “Ouch! Watch where you’re going!”</n1> - you snap angrily. But that burst of anger and the courage that came with it - vanishes in an instant as you look up. <n2>A red orc stands before you.</n2> An orc… among goblins? In a single moment, everything becomes clear. He is the leader. And suddenly, many questions find their answers - such as how they managed to capture so many people. The orc does not say a word. He stands silent and unmoving as the goblin you fled from finally catches up, panting, wildly gesturing as he spills the story: the theft, the discovery, your attempted escape. The orc listens without reaction, his face unreadable. At last, he decides. He will pass judgment himself. Massive arms seize you, lifting you effortlessly from the ground. Struggling is useless + - his strength is absolute. He drags you away as the sounds of the camp fade behind you, leaving you with a single, bitter thought: <n1>you should have chosen to cooperate.</n1></p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "A SINGLE POWERFUL MOTION">><<goto "CRATES3a">><</link>></div></div>
<<if setup.thief4 is undefined>><<run setup.thief4 = new Audio("Sound/thief4.mp3")>><<run setup.thief4.volume = $clickVol>><</if>><<run setup.thief4.play().catch(()=>{})>><p>You refused the earlier offer - the one where the goblin demanded you remove your clothes so he could see what you were hiding underneath. The orc did not ask. With a single powerful motion, he tore it from you. Then he slams you against the table.
<n1> - “You can see I didn’t steal anything! Can I go now?”</n1>
<n2> - “Turn around.”</n2> - he growls in a deep, gravelly voice.
You decide it’s better to obey now, feeling that compliance is the quickest way to be released.</p>
<img src="Image/wg29.png" class="img-wide">
<p>Then he pushed you down onto the table and grabbed your butt with both hands <n1> - “Hey… ouch… what are you doing?”</n1> - you felt the grip of his hand for the first time <n1> - “I didn’t hide anything there!”</n1> …But the orc neither believes your words nor trusts what he sees. In fact, the most likely truth is that he isn’t even searching for anything at all - he’s simply toying with you... so, for one reason or another, he pushed his two thick fingers into your ass. However, when he placed his huge cock on your ass, it became clear that he was only doing it to prepare your body. Even so, you still find it impossible to believe that your goblin body could be capable of taking the orc's huge cock. However, the orc believed in brute force rather than reason.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "STRENGTH OVER REASON">><<goto "CRATES3b">><</link>></div></div>
<<if setup.thief5 is undefined>><<run setup.thief5 = new Audio("Sound/thief5.mp3")>><<run setup.thief5.volume = $clickVol>><</if>><<run setup.thief5.play().catch(()=>{})>><img src="Image/wg30.png" class="img-wide">
<p> He pressed his cock against your ass while pulling you backwards by your arms. Opposing forces acted on your body, briefly overriding the laws of physics. <n1> - "No, no, no... you're tearing me apart! Ahhhh!" </n1> - His cock overpowered your muscles and forced its way into your body. Even though he entered you from behind, you can feel his cock pressing against your belly with every movement. Not only can you feel it, but when you glance down, you can see your belly bulge out for a moment with every thrust.</p>
<img src="Image/redorc.gif" class="img-wide">
<p>Your muscles fail, strength abandons your legs, yet you neither slip from the table nor fall - even though his hands are not holding you. Only his huge cock, which penetrates you again and again, relentlessly and mercilessly, is <n1>strong and hard enough to keep you in the air.</n1> Finally, when every inch of him is inside you and the moment of his pleasure reaches its peak, he lifts you up so that your feet don't even touch the ground. </p>
<img src="Image/wg31.png" class="img-wide">
<p>You hang there for a moment, helpless, your arms on the table, but your legs dangling in the air. <n1>His huge cock is still throbbing inside you.</n1> A few moments later, when his erection subsides and his cock begins to soften, he can no longer carry your weight and you fall to the floor. You cannot get up from the ground; after what happened, no strength remains in your legs. Yet you should rise as quickly as possible, because the potion’s effect will wear off within moments. Its corrupted purpose has already been fulfilled - even if that was never your intention. Crawling along the ground, you try to reach the entrance of the orc’s tent, but you make it only that far. <n1>There, the potion’s effect ends, and you change back.</n1> Your disguise shatters at the worst possible moment - just as several goblins pass by outside.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "THERE IS NO ESCAPE">><<goto "badend2">><</link>></div></div>
<<if setup.thief6 is undefined>><<run setup.thief6 = new Audio("Sound/thief6.mp3")>><<run setup.thief6.volume = $clickVol>><</if>><<run setup.thief6.play().catch(()=>{})>><img src="Image/goblingo.png" class="img-wide">
<p>It seems that Olyndrea’s adventure has come to an unfortunate end. The quest she received from the king remains unfinished. A single decision led her here - a choice that cost her either her life, or her freedom. Yet the heavens do not turn away. They are merciful, granting one final chance. Now, you may return and change the decision that sealed her fate.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE MOMENT OF DECISION">><<goto "CRATES2">><</link>></div></div>
<<if setup.badend is undefined>><<run setup.badend = new Audio("Sound/badend.mp3")>><<run setup.badend.volume = $clickVol>><</if>><<run setup.badend.play().catch(()=>{})>><img src="Image/wg33.png" class="img-wide">
<p>Their hands coil around you like chains. You feel their rough grip everywhere as the circle tightens inexorably. Fingers dig into your skin, clawing and crushing, while they jostle and snarl around you like hungry beasts fighting over prey. Harsh breaths, low growls, frantic movements - everyone wants to get closer. <n1>Are you prey, a trophy, or merely a toy?</n1> You don’t know what they see you as. You only feel that there is nowhere left to retreat, the grip does not loosen, every gaze is fixed on you, and whatever you are to them… you belong to them now. </p>
<img src="Image/wg34.png" class="img-wide">
<p>You try to ease your sealed fate, choosing not to defy the inevitable. You comply, yet even that is not enough to satisfy them. Driven by their impatience, they drag you back and forth, gripping your head, tearing at your hair. As soon as you take the one cock in your mouth, the other one pulls your head back and forces his cock down your throat. Then it happens again and again. </p>
<img src="Image/wg35.png" class="img-wide">
<p>Then one of them - <n1>stronger than the rest</n1> - shoves the other goblins aside, grabs you by the throat, and slams you into the ground. He lifts your legs up into the air, then pushes them back and, with a single movement, using his entire weight and force, thrusts every inch of his cock into your pussy. Though he tore you free from the ring, it was only for a moment. They quickly closed in again, and even though the goblin’s hand left your throat, they still denied you more than a fleeting breath.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "THE GOBLIN RING SNAPS SHUT">><<goto "goborg2">><</link>></div></div>
<<if setup.goblin2 is undefined>><<run setup.goblin2 = new Audio("Sound/goblin2.mp3")>><<run setup.goblin2.volume = $clickVol>><</if>><<run setup.goblin2.play().catch(()=>{})>><img src="Image/goblindp.gif" class="img-wide">
<p>Goblins one after another, taking turns, all at once - again and again. It becomes impossible to follow anymore. Your sense of time is completely lost, and with it, a dark fog creeps over your mind. You can no longer think about anything, you feel nothing else but the goblin cocks penetrating every hole in your body. You lose control over your body, no matter how much you resist. As the two dicks penetrate you, one after the other, in a kind of rhythm,<n1> they force your body to orgasm</n1> - the sight and sound of which makes the goblins even bolder.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "THE GOBLIN HORDE LOSES ITS MIND">><<goto "badend3">><</link>></div></div>
<<if setup.goblin3 is undefined>><<run setup.goblin3 = new Audio("Sound/goblin3.mp3")>><<run setup.goblin3.volume = $clickVol>><</if>><<run setup.goblin3.play().catch(()=>{})>><img src="Image/goblingo.png" class="img-wide">
<p>It seems that Olyndrea’s adventure has come to an unfortunate end. The quest she received from the king remains unfinished. A single decision led her here - a choice that cost her either her life, or her freedom. Yet the heavens do not turn away. They are merciful, granting one final chance. Now, you may return and change the decision that sealed her fate.</p>
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE MOMENT OF DECISION">><<goto "cave2c">><</link>></div></div><img src="Image/2.png" class="img-wide">
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.goblin is undefined>><<run setup.goblin = new Audio("Sound/goblin.mp3")>><<run setup.goblin.volume = $clickVol>><</if>><<run setup.goblin.play().catch(()=>{})>><img src="Image/2.png" class="img-wide">
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.goblin is undefined>><<run setup.goblin = new Audio("Sound/goblin.mp3")>><<run setup.goblin.volume = $clickVol>><</if>><<run setup.goblin.play().catch(()=>{})>><img src="Image/2.png" class="img-wide">
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.goblin is undefined>><<run setup.goblin = new Audio("Sound/goblin.mp3")>><<run setup.goblin.volume = $clickVol>><</if>><<run setup.goblin.play().catch(()=>{})>><img src="Image/2.png" class="img-wide">
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.goblin is undefined>><<run setup.goblin = new Audio("Sound/goblin.mp3")>><<run setup.goblin.volume = $clickVol>><</if>><<run setup.goblin.play().catch(()=>{})>><img src="Image/2.png" class="img-wide">
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.goblin is undefined>><<run setup.goblin = new Audio("Sound/goblin.mp3")>><<run setup.goblin.volume = $clickVol>><</if>><<run setup.goblin.play().catch(()=>{})>><img src="Image/2.png" class="img-wide">
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.goblin is undefined>><<run setup.goblin = new Audio("Sound/goblin.mp3")>><<run setup.goblin.volume = $clickVol>><</if>><<run setup.goblin.play().catch(()=>{})>><img src="Image/2.png" class="img-wide">
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.goblin is undefined>><<run setup.goblin = new Audio("Sound/goblin.mp3")>><<run setup.goblin.volume = $clickVol>><</if>><<run setup.goblin.play().catch(()=>{})>><img src="Image/2.png" class="img-wide">
<div style="text-align: center;"><div class="start-link-wrapper"><<link "RETURN TO THE CAULDRON">><<goto "PotionA">><</link>></div></div>
<<if setup.goblin is undefined>><<run setup.goblin = new Audio("Sound/goblin.mp3")>><<run setup.goblin.volume = $clickVol>><</if>><<run setup.goblin.play().catch(()=>{})>>